Free Hero Mesh

Update of "Features"
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Overview

Artifact ID: 005e6d5b584e788e86132f70f421f57867bfe2ca
Page Name:Features
Date: 2018-03-25 17:40:51
Original User: zzo38
Parent: 2a8f73cb167c710df32ca6fbcc8eddd1b3e233a1 (diff)
Next a69881e08e545c6e6dbc305bb0624411d96bdc61
Content

Improved Features

Free Hero Mesh can have many improvements from EKS. Here is a list of the intention so far:

A compatibility mode is available to disable many things in order to make it more compatible in many ways.

Bug Fixes

There are also several bugs that Free Hero Mesh would correct.

Bugs that would be fixed:

Footnotes

1 "Improper puzzles" means that the operation of the puzzle can be affected by things that it is not supposed to be affected by, such as: randomness, timing, internal numbers assigned to classes/messages/objects, level reordering, animations, etc.

2 It may be necessary to figure out how to properly handle Roller animations (and possibly the irregular Hero animations) in this way. Even if such problems occur, the only thing expected to happen is an improper display; the puzzle would otherwise still work.

3 Some puzzle sets may use object pointers as random number seeds for doing animation. This is no longer supported, although the Lava_bubble class in Hero Defiant does not do this, so it can still work.