#if 0
gcc ${CFLAGS:--s -O2} -c -fwrapv exec.c `sdl-config --cflags`
exit
#endif
#include "SDL.h"
#include <setjmp.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "sqlite3.h"
#include "smallxrm.h"
#include "quarks.h"
#include "heromesh.h"
#include "instruc.h"
#include "names.h"
#ifndef VSTACKSIZE
#define VSTACKSIZE 0x400
#endif
Uint32 max_objects;
Uint32 generation_number;
Object**objects;
Uint32 nobjects;
Value globals[0x800];
Uint32 firstobj=VOIDLINK;
Uint32 lastobj=VOIDLINK;
Uint32 playfield[64*64]; // bottom-most object per cell
Uint8 pfwidth,pfheight;
Sint8 gameover,key_ignored;
Uint8 generation_number_inc;
Uint32 move_number;
unsigned char*quiz_text;
Inventory*inventory;
Uint32 ninventory;
char**levelstrings;
Uint16 nlevelstrings;
typedef struct {
Uint16 msg;
Uint32 from;
Value arg1,arg2,arg3;
} MessageVars;
static jmp_buf my_env;
static const char*my_error;
static MessageVars msgvars;
static char lastimage_processing,changed,all_flushed;
static Value vstack[VSTACKSIZE];
static int vstackptr;
static const char*traceprefix;
static Uint8 current_key;
static Value quiz_obj;
static Value traced_obj;
#define Throw(x) (my_error=(x),longjmp(my_env,1))
#define StackReq(x,y) do{ if(vstackptr<(x)) Throw("Stack underflow"); if(vstackptr-(x)+(y)>=VSTACKSIZE) Throw("Stack overflow"); }while(0)
#define Push(x) (vstack[vstackptr++]=(x))
#define Pop() (vstack[--vstackptr])
// For arrival/departure masks
#define Xbit(a) ((a)%5-2)
#define Ybit(a) (2-(a)/5)
static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3);
static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,int s);
static Value destroy(Uint32 from,Uint32 to,Uint32 why);
static const Sint8 x_delta[8]={1,1,0,-1,-1,-1,0,1};
static const Sint8 y_delta[8]={0,-1,-1,-1,0,1,1,1};
const char*value_string_ptr(Value v) {
switch(v.t) {
case TY_STRING: return stringpool[v.u];
case TY_LEVELSTRING: return v.u<nlevelstrings?levelstrings[v.u]:"<Invalid level string>";
default: fatal("Internal confusion: Trying to get string pointer for a non-string\n");
}
}
void pfunlink(Uint32 n) {
Object*o=objects[n];
if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up;
else objects[o->down]->up=o->up;
if(o->up!=VOIDLINK) objects[o->up]->down=o->down;
o->down=o->up=VOIDLINK;
}
void pflink(Uint32 n) {
Object*o=objects[n];
int p=o->x+o->y*64-65;
if(p<0) return;
if(playfield[p]==VOIDLINK) {
playfield[p]=n;
} else {
Sint32 d=o->density;
Uint32 m=playfield[p];
Uint32 t=VOIDLINK;
while(m!=VOIDLINK && objects[m]->density>=d) t=m,m=objects[m]->up;
o->down=t;
o->up=m;
if(t!=VOIDLINK) objects[t]->up=n; else playfield[p]=n;
if(m!=VOIDLINK) objects[m]->down=n;
}
}
#define OBJECT_ARRAY_BLOCK 256
Uint32 objalloc(Uint16 c) {
// Allocates a new object of the given class; links into the event list but not into the playfield.
// All fields are initialized by the class or to zero.
// Does not send any messages or otherwise notify anyone that it has been created.
// Returns VOIDLINK if object cannot be created.
Uint32 n;
Class*cl=classes[c];
Object*o=0;
if(!c || !cl || cl->cflags&(CF_GROUP|CF_NOCLASS2)) goto bad;
o=calloc(1,sizeof(Object)+cl->uservars*sizeof(Value));
if(!o) fatal("Allocation failed\n");
o->class=c;
if(generation_number_inc) {
generation_number_inc=0;
++generation_number;
if(generation_number<=TY_MAXTYPE) goto bad;
}
o->generation=generation_number;
#define C(x) o->x=cl->x;
C(height) C(weight) C(climb) C(density) C(volume) C(strength) C(arrivals) C(departures) C(temperature)
C(shape) C(shovable) C(oflags)
C(sharp[0]) C(sharp[1]) C(sharp[2]) C(sharp[3])
C(hard[0]) C(hard[1]) C(hard[2]) C(hard[3])
#undef C
o->misc4=NVALUE(cl->misc4);
o->misc5=NVALUE(cl->misc5);
o->misc6=NVALUE(cl->misc6);
o->misc7=NVALUE(cl->misc7);
if(nobjects) for(n=nobjects-1;;n--) {
if(!objects[n]) goto found;
if(!n) break;
}
if(nobjects>=max_objects) goto bad;
objects=realloc(objects,(nobjects+OBJECT_ARRAY_BLOCK)*sizeof(Object*));
if(!objects) fatal("Allocation failed\n");
for(n=nobjects;n<nobjects+OBJECT_ARRAY_BLOCK;n++) objects[n]=0;
n=nobjects;
nobjects+=OBJECT_ARRAY_BLOCK;
found:
o->up=o->down=o->prev=o->next=VOIDLINK;
if(cl->nmsg || classes[0]->nmsg) {
o->prev=lastobj;
if(lastobj!=VOIDLINK) objects[lastobj]->next=n;
lastobj=n;
if(firstobj==VOIDLINK) firstobj=n;
}
objects[n]=o;
return n;
bad:
free(o);
return VOIDLINK;
}
#define animfree free
void objtrash(Uint32 n) {
Object*o=objects[n];
if(!o) return;
if(n==traced_obj.u && o->generation==traced_obj.t && main_options['t'] && !main_options['e']) {
printf("# Object traced at (%d,%d)\n",o->x,o->y);
Throw("Object traced");
}
animfree(o->anim);
if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up;
else objects[o->down]->up=o->up;
if(o->up!=VOIDLINK) objects[o->up]->down=o->down;
if(!(o->oflags&OF_DESTROYED)) {
if(firstobj==n) firstobj=o->next;
if(lastobj==n) lastobj=o->prev;
if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next;
if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev;
}
free(o);
objects[n]=0;
generation_number_inc=1;
}
static inline void clear_inventory(void) {
free(inventory);
inventory=0;
ninventory=0;
}
static inline Uint8 resolve_dir(Uint32 n,Uint32 d) {
return d<8?d:(objects[n]->dir+d)&7;
}
/*
Working of animation: There are two separate animations, being logical
and visual animations. New animations replace the current logical
animation; if there isn't one, but there is a visual animation, then a
new logical animation is added at the end. The logical animation is
always at the same step or ahead of the visual animation.
- lstep - Step number of the logical animation; this cannot equal or
exceed max_animation. Only a single logical step is present at once.
- vstep - Step number of the visual animation; this cannot equal or
exceed max_animation. The tail of the visual animation is the same as
the head of the logical animation, and the buffer is circular.
- status - Contains bit flags. If the ANISTAT_LOGICAL flag is set, then
it means a logical animation is active. If the ANISTAT_VISUAL flag is
set, then it means a visual animation is active. ANISTAT_SYNCHRONIZED
is set only for synchronized animations, which are visual only.
- ltime - Amount of logical time passed
- vtime - Number of centiseconds elapsed.
- vimage - If the status field has the ANISTAT_VISUAL bit set, then this
will decide the picture to display rather than using the object's image.
- count - Number of logical animation steps so far this turn. If it is
equal to max_animation then no more animations can be added this turn.
Synchronized animations only use vstep, status, and vimage.
*/
static Animation*animalloc(void) {
Animation*a=malloc(sizeof(Animation)+max_animation*sizeof(AnimationStep));
if(!a) fatal("Allocation failed\n");
a->lstep=a->vstep=a->ltime=a->vtime=a->status=a->count=0;
return a;
}
static void animate(Uint32 n,Uint32 f,Uint32 a0,Uint32 a1,Uint32 t) {
Animation*an=objects[n]->anim;
objects[n]->image=a0;
f&=0x0B;
if(!an) an=objects[n]->anim=animalloc();
if(an->status&ANISTAT_SYNCHRONIZED) an->status=0;
if(an->count==max_animation) f=ANI_STOP;
if(!an->count && (an->status&ANISTAT_VISUAL)) an->status=0;
if(f&(ANI_ONCE|ANI_LOOP)) {
switch(an->status) {
case 0:
an->vtime=an->lstep=an->vstep=0;
an->vimage=a0;
break;
case ANISTAT_LOGICAL:
an->vstep=an->lstep;
an->vtime=0;
an->vimage=a0;
break;
case ANISTAT_VISUAL:
an->lstep++;
if(an->lstep>=max_animation) an->lstep=0;
if(an->lstep==an->vstep && max_animation>1) {
an->vstep++;
if(an->vstep==max_animation) an->vstep=0;
an->vimage=an->step[an->vstep].start;
an->vtime=0;
}
break;
case ANISTAT_VISUAL|ANISTAT_LOGICAL:
if(an->lstep==an->vstep) {
an->vimage=a0;
an->vtime=0;
}
break;
}
an->step[an->lstep].flag=f;
an->step[an->lstep].start=a0;
an->step[an->lstep].end=a1;
an->step[an->lstep].speed=t;
an->ltime=0;
an->status=ANISTAT_VISUAL|ANISTAT_LOGICAL;
an->count++;
} else if(an->lstep==an->vstep) {
an->status=0;
} else if(an->status&ANISTAT_LOGICAL) {
an->lstep=(an->lstep?:max_animation)-1;
an->status&=~ANISTAT_LOGICAL;
}
}
static void animate_sync(Uint32 n,Uint32 sl,Uint32 a0) {
Animation*an=objects[n]->anim;
objects[n]->image=a0;
sl&=7;
if(!an) an=objects[n]->anim=animalloc();
an->status=ANISTAT_VISUAL|ANISTAT_SYNCHRONIZED;
an->vimage=a0+anim_slot[sl].frame;
an->lstep=an->vstep=0;
an->step->flag=ANI_LOOP|ANI_SYNC;
an->step->start=a0;
an->step->slot=sl;
}
static Sint32 height_at(Uint32 x,Uint32 y) {
Sint32 r=0;
Object*o;
Uint32 i;
if(x<1 || x>pfwidth || y<1 || y>pfheight) return 0;
i=playfield[x+y*64-65];
while(i!=VOIDLINK) {
o=objects[i];
if(r<o->height && !(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) r=o->height;
i=o->up;
}
return r;
}
static Sint32 volume_at(Uint32 x,Uint32 y) {
Sint32 r=0;
Object*o;
Uint32 i;
if(x<1 || x>pfwidth || y<1 || y>pfheight) return 0;
i=playfield[x+y*64-65];
while(i!=VOIDLINK) {
o=objects[i];
if(r<o->volume && !(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) r=o->volume;
i=o->up;
}
return r;
}
static Uint32 obj_above(Uint32 i) {
Object*o;
if(i==VOIDLINK) return VOIDLINK;
o=objects[i];
i=o->up;
while(i!=VOIDLINK) {
o=objects[i];
if(!(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) return i;
i=o->up;
}
return VOIDLINK;
}
static Uint32 obj_below(Uint32 i) {
Object*o;
if(i==VOIDLINK) return VOIDLINK;
o=objects[i];
i=o->down;
while(i!=VOIDLINK) {
o=objects[i];
if(!(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) return i;
i=o->down;
}
return VOIDLINK;
}
static Uint32 obj_bottom_at(Uint32 x,Uint32 y) {
Uint32 i;
if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK;
i=playfield[x+y*64-65];
while(i!=VOIDLINK) {
if(!(objects[i]->oflags&(OF_DESTROYED|OF_VISUALONLY))) return i;
i=objects[i]->up;
}
return VOIDLINK;
}
static Uint32 obj_class_at(Uint32 c,Uint32 x,Uint32 y) {
Uint32 i;
if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK;
i=playfield[x+y*64-65];
while(i!=VOIDLINK) {
if(objects[i]->class==c && !(objects[i]->oflags&OF_DESTROYED)) return i;
i=objects[i]->up;
}
return VOIDLINK;
}
static Uint32 obj_layer_at(Uint8 b,Uint32 x,Uint32 y) {
Uint32 i;
if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK;
i=playfield[x+y*64-65];
while(i!=VOIDLINK) {
if(!(objects[i]->oflags&OF_DESTROYED) && (classes[objects[i]->class]->collisionLayers&b)) return i;
i=objects[i]->up;
}
return VOIDLINK;
}
static Uint32 obj_top_at(Uint32 x,Uint32 y) {
Uint32 i,r;
if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK;
i=playfield[x+y*64-65];
r=VOIDLINK;
while(i!=VOIDLINK) {
if(!(objects[i]->oflags&(OF_DESTROYED|OF_VISUALONLY))) r=i;
i=objects[i]->up;
}
return r;
}
static Uint32 obj_dir(Uint32 n,Uint32 d) {
if(n==VOIDLINK) return VOIDLINK;
d=resolve_dir(n,d);
return obj_top_at(objects[n]->x+x_delta[d],objects[n]->y+y_delta[d]);
}
static Sint16 new_x(Sint16 n,Uint8 d) {
n+=x_delta[d&7];
return n<0?0:n>pfwidth?pfwidth+1:n;
}
static Sint16 new_y(Sint16 n,Uint8 d) {
n+=y_delta[d&7];
return n<0?0:n>pfheight?pfheight+1:n;
}
static void change_shape(Uint32 n,int d,int v) {
v&=3;
v<<=d+d;
v|=objects[n]->shape&~(3<<(d+d));
objects[n]->shape=v;
}
static void sink(Uint32 x,Uint32 y) {
// Before, x(o) was above y(p); now make y(p) above x(o)
Object*o=objects[x];
Object*p=objects[y];
int i=o->x+o->y*64-65;
Value v;
p->up=o->up;
o->down=p->down;
o->up=y;
p->down=x;
if(o->down==VOIDLINK) playfield[i]=x; else objects[o->down]->up=x;
if(p->up!=VOIDLINK) objects[p->up]->down=y;
v=send_message(x,y,MSG_FLOATED,NVALUE(0),NVALUE(0),NVALUE(0));
if(!((o->oflags|p->oflags)&(OF_VISUALONLY|OF_DESTROYED))) send_message(y,x,MSG_SUNK,NVALUE(0),NVALUE(0),v);
}
static void change_density(Uint32 n,Sint32 v) {
Object*o=objects[n];
Uint32 i;
if(v<o->density) {
o->density=v;
for(;;) {
i=o->up;
if(i==VOIDLINK || objects[i]->density<=v) return;
sink(i,n);
}
} else if(v>o->density) {
o->density=v;
for(;;) {
i=o->down;
if(i==VOIDLINK || objects[i]->density>=v) return;
sink(n,i);
}
}
}
static inline int v_bool(Value v) {
switch(v.t) {
case TY_NUMBER: return v.u!=0;
case TY_SOUND: case TY_USOUND: Throw("Cannot convert sound to boolean");
default: return 1;
}
}
static inline int v_equal(Value x,Value y) {
if(x.t==TY_SOUND || y.t==TY_SOUND || x.t==TY_USOUND || y.t==TY_USOUND) Throw("Cannot compare sounds");
if(x.t==y.t && x.u==y.u) return 1;
if((x.t==TY_STRING || x.t==TY_LEVELSTRING) && (y.t==TY_STRING || y.t==TY_LEVELSTRING)) {
if(!strcmp(value_string_ptr(x),value_string_ptr(y))) return 1;
}
return 0;
}
static Uint32 v_object(Value v) {
if(v.t==TY_NUMBER) {
if(v.u) Throw("Cannot convert non-zero number to object");
return VOIDLINK;
} else if(v.t>TY_MAXTYPE) {
if(v.u>=nobjects || !objects[v.u] || objects[v.u]->generation!=v.t) {
if(main_options['t']) printf("[Object %lu in generation %lu does not exist]\n",(long)v.u,(long)v.t);
Throw("Attempt to use a nonexistent object");
}
return v.u;
} else {
Throw("Cannot convert non-object to object");
}
}
static inline int v_sh_dir(Value x) {
if(x.t!=TY_NUMBER) Throw("Type mismatch");
if(x.u&~6) Throw("Direction must be E, N, W, or S");
return x.u>>1;
}
static inline int v_signed_greater(Value x,Value y) {
if(x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch");
return x.s>y.s;
}
static inline int v_unsigned_greater(Value x,Value y) {
if(x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch");
return x.u>y.u;
}
static Uint8 collisions_at(Uint32 x,Uint32 y) {
Uint8 c=0;
Uint32 n;
if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0;
n=playfield[x+y*64-65];
while(n!=VOIDLINK) {
if(!(objects[n]->oflags&OF_DESTROYED)) c|=classes[objects[n]->class]->collisionLayers;
n=objects[n]->up;
}
return c;
}
static Uint8 collide_with(Uint8 b,Uint32 n,Uint8 x,Uint8 y,Uint16 c) {
int i,j;
Uint8 r=0;
Uint32 e[8]={VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK};
Uint8 re[8]={0,0,0,0,0,0,0,0};
Value v;
if(StackProtection()) Throw("Call stack overflow");
for(i=0;i<8;i++) if(b&(1<<i)) e[i]=obj_layer_at(1<<i,x,y);
for(i=0;i<7;i++) for(j=i;j<8;j++) if(e[i]==e[j]) e[j]=VOIDLINK;
if(n!=VOIDLINK) v=send_message(VOIDLINK,n,MSG_COLLIDE,NVALUE(x),NVALUE(y),NVALUE(b));
if(v.t) Throw("Type mismatch in COLLIDE");
r=v.u;
for(i=0;i<8;i++) if(e[i]!=VOIDLINK && !(r&0x02)) {
v=send_message(n,e[i],MSG_COLLIDEBY,NVALUE(n==VOIDLINK?0:objects[n]->x),NVALUE(n==VOIDLINK?0:objects[n]->y),CVALUE(c));
if(v.t) Throw("Type mismatch in COLLIDEBY");
r|=re[i]=v.u;
}
if(!(r&0x01)) {
// See if we can destroy some objects to make room
b=classes[c]->collisionLayers;
if(obj_layer_at(b,x,y)==VOIDLINK) return r;
n=playfield[x+y*64-65];
while(n!=VOIDLINK) {
if(!(objects[n]->oflags&OF_DESTROYED)) {
if(i=classes[objects[n]->class]->collisionLayers) {
i=__builtin_ctz(i);
if(e[i]!=n || !(re[i]&0x10)) return r|0x01;
}
}
n=objects[n]->up;
}
for(i=0;i<8;i++) {
if(e[i]!=VOIDLINK && (re[i]&0x10) && objects[e[i]]->x==x && objects[e[i]]->y==y && !(objects[e[i]]->oflags&OF_DESTROYED)) {
destroy(n,e[i],3);
}
}
if(obj_layer_at(b,x,y)!=VOIDLINK) r|=0x01;
}
return r;
}
static Uint32 create(Uint32 from,Uint16 c,Uint32 x,Uint32 y,Uint32 im,Uint32 d) {
Uint32 m,n;
int i,xx,yy;
Object*o;
Object*p;
Value v;
if(d>7) d=0;
if(x<1 || y<1 || x>pfwidth || y>pfheight) return VOIDLINK;
if(!(classes[c]->oflags&OF_BIZARRO) && (i=classes[c]->collisionLayers) && (xx=collisions_at(x,y)&i)) {
if(collide_with(xx,VOIDLINK,x,y,c)&0x01) return VOIDLINK;
}
n=objalloc(c);
if(n==VOIDLINK) Throw("Error creating object");
o=objects[n];
o->x=x;
o->y=y;
o->image=im;
o->dir=d;
pflink(n);
v=send_message(from,n,MSG_CREATE,NVALUE(0),NVALUE(0),NVALUE(0));
if(o->oflags&OF_DESTROYED) return VOIDLINK;
for(i=25;i>=0;i--) {
xx=x+Xbit(i); yy=y+Ybit(i);
if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue;
m=playfield[xx+yy*64-65];
while(m!=VOIDLINK) {
p=objects[m];
if(p->arrivals&(1<<i)) send_message(n,m,MSG_CREATED,NVALUE(x),NVALUE(y),v);
m=p->up;
}
}
if(o->oflags&OF_DESTROYED) return VOIDLINK;
m=objects[n]->up;
if(m!=VOIDLINK) {
v=send_message(VOIDLINK,n,MSG_SUNK,NVALUE(0),NVALUE(0),v);
while(m!=VOIDLINK) {
send_message(n,m,MSG_FLOATED,NVALUE(0),NVALUE(0),v);
m=objects[m]->up;
}
}
if(o->oflags&OF_DESTROYED) return VOIDLINK;
return n;
}
static Value destroy(Uint32 from,Uint32 to,Uint32 why) {
Object*o;
Value v;
int i,x,y,xx,yy;
Uint32 n;
if(to==VOIDLINK) return NVALUE(0);
o=objects[to];
// EKS Hero Mesh doesn't check if it already destroyed.
v=why==8?NVALUE(0):send_message(from,to,MSG_DESTROY,NVALUE(0),NVALUE(0),NVALUE(why));
if(!v_bool(v)) {
if(!(o->oflags&OF_DESTROYED)) {
if(firstobj==to) firstobj=o->next;
if(lastobj==to) lastobj=o->prev;
if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next;
if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev;
// This object is not itself removed from the linked list, since it may be destroyed while enumerating all objects
}
o->oflags|=OF_DESTROYED;
if(why!=8 && !(o->oflags&OF_VISUALONLY)) {
// Not checking for stealth; stealth only applies to movement, not destruction
xx=o->x; yy=o->y;
for(i=25;i>=0;i--) {
x=xx+Xbit(i); y=yy+Ybit(i);
if(x<1 || x>pfwidth || y<1 || y>pfheight) continue;
n=playfield[x+y*64-65];
while(n!=VOIDLINK) {
o=objects[n];
if(o->departures&(1<<i)) send_message(to,n,MSG_DESTROYED,NVALUE(0),NVALUE(0),NVALUE(why));
n=o->up;
}
}
}
}
return v;
}
static int move_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) {
Uint32 m;
int i,xx,yy;
Object*o;
Object*p;
Value v;
if(n==VOIDLINK || (objects[n]->oflags&OF_DESTROYED)) return 0;
o=objects[n];
if(lastimage_processing) Throw("Can't move during animation processing");
if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0;
if(v_bool(send_message(from,n,MSG_MOVING,NVALUE(x),NVALUE(y),NVALUE(0)))) return 0;
if(classes[o->class]->cflags&CF_PLAYER) {
m=lastobj;
while(m!=VOIDLINK) {
if(v_bool(send_message(n,m,MSG_PLAYERMOVING,NVALUE(x),NVALUE(y),OVALUE(from)))) return 0;
m=objects[m]->prev;
}
}
if(!(o->oflags&OF_BIZARRO) && (i=classes[o->class]->collisionLayers) && (xx=collisions_at(x,y)&i)) {
if((i=collide_with(xx,VOIDLINK,x,y,o->class))&0x01) return i&0x04?1:0;
}
pfunlink(n);
if(!(o->oflags&((classes[o->class]->cflags&CF_COMPATIBLE?OF_VISUALONLY:0)|OF_STEALTHY))) {
for(i=25;i>=0;i--) {
xx=o->x+Xbit(i); yy=o->y+Ybit(i);
if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue;
m=playfield[xx+yy*64-65];
while(m!=VOIDLINK) {
p=objects[m];
if(p->departures&(1<<i)) p->departed|=1<<i;
m=p->up;
}
}
}
o->distance+=abs(x-o->x)+abs(y-o->y);
o->x=x;
o->y=y;
if(!(o->oflags&((classes[o->class]->cflags&CF_COMPATIBLE?OF_VISUALONLY:0)|OF_STEALTHY))) {
for(i=25;i>=0;i--) {
xx=x+Xbit(i); yy=y+Ybit(i);
if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue;
m=playfield[xx+yy*64-65];
while(m!=VOIDLINK) {
p=objects[m];
if(p->arrivals&(1<<i)) p->arrived|=1<<i;
m=p->up;
}
}
}
pflink(n);
if(!(o->oflags&OF_VISUALONLY)) {
m=objects[n]->up;
if(m!=VOIDLINK) {
v=send_message(VOIDLINK,n,MSG_SUNK,NVALUE(0),NVALUE(0),NVALUE(0));
while(m!=VOIDLINK) {
send_message(n,m,MSG_FLOATED,NVALUE(0),NVALUE(0),v);
m=objects[m]->up;
}
}
}
// The OF_MOVED flag is set elsewhere, not here
o->oflags&=~OF_DONE;
return 1;
}
static int move_dir(Uint32 from,Uint32 obj,Uint32 dir) {
// This function is complicated, and there may be mistakes.
Object*o;
Object*oE;
Object*oF;
Uint32 objE,objF,objLF,objRF;
Uint32 hit=0;
Uint32 hF,vol;
Value v;
if(StackProtection()) Throw("Call stack overflow during movement");
if(obj==VOIDLINK) return 0;
o=objects[obj];
o->dir=dir=resolve_dir(obj,dir);
if(o->weight>o->inertia) goto fail;
o->inertia-=o->weight;
restart:
if(hit&0x100000) dir=o->dir;
objF=obj_dir(obj,dir);
if(objF==VOIDLINK) goto fail;
oF=objects[objF];
hF=oF?height_at(oF->x,oF->y):0;
if(dir&1) {
// Diagonal movement
objLF=obj_dir(obj,(dir+1)&7);
objRF=obj_dir(obj,(dir-1)&7);
vol=o->volume;
if(objLF!=VOIDLINK) vol+=volume_at(objects[objLF]->x,objects[objLF]->y);
if(objRF!=VOIDLINK) vol+=volume_at(objects[objRF]->x,objects[objRF]->y);
if(vol<=max_volume) {
objE=objF;
while(objE!=VOIDLINK) {
if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) break;
oE=objects[objE];
if(oE->height>0) {
v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit|0x80000));
if(v.t) Throw("Type mismatch in HIT/HITBY");
hit=v.u&(classes[o->class]->cflags&CF_COMPATIBLE?0xFC098F7F:-1);
if(hit&8) goto fail;
if(!(hit&0x11)) {
v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(hit|0x80000));
if(v.t) Throw("Type mismatch in HIT/HITBY");
hit=v.u&(classes[oE->class]->cflags&CF_COMPATIBLE?0xFC098F7F:-1);
if(hit&8) goto fail;
}
}
objE=obj_below(objE);
}
if(!(hit&0x402008)) {
if(hF<=o->climb || (hit&0x200000)) {
if(hit&0x20000) goto success;
if(!oF) goto fail;
if(move_to(from,obj,oF->x,oF->y)) goto success; else goto fail;
}
}
} else {
// Volume is too much; hit the objects it won't go between
if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) goto fail;
objE=objLF;
while(objE!=VOIDLINK) {
oE=objects[objE];
if(oE->height>0) {
v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(0x80008));
if(v.t) Throw("Type mismatch in HIT/HITBY");
if(!(v.u&1)) v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(v.u|0x80008));
}
objE=obj_below(objE);
}
if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) goto fail;
objE=objRF;
while(objE!=VOIDLINK) {
oE=objects[objE];
if(oE->height>0) {
v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(0x80008));
if(v.t) Throw("Type mismatch in HIT/HITBY");
if(!(v.u&1)) v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(v.u|0x80008));
}
objE=obj_below(objE);
}
}
} else {
// Orthogonal movement
if(hit) hit=(hit&0x0C000000)|0x800;
if(!oF) goto fail;
objE=objF;
while(objE!=VOIDLINK) {
if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) break;
oE=objects[objE];
if(oE->height>0) {
hit&=~7;
// HIT/HITBY messages
v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit));
if(v.t) Throw("Type mismatch in HIT/HITBY");
hit|=v.u&(classes[o->class]->cflags&CF_COMPATIBLE?0xFC098F7F:-1);
if(hit&8) goto fail;
if(!(hit&0x11)) {
v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(hit));
if(v.t) Throw("Type mismatch in HIT/HITBY");
hit|=v.u&(classes[oE->class]->cflags&CF_COMPATIBLE?0xFC098F7F:-1);
}
if(hit&0x108) goto fail;
// Hardness/sharpness
if(!(hit&0x22)) {
if(o->sharp[dir>>1]>oE->hard[(dir^4)>>1] && !v_bool(destroy(obj,objE,2))) hit|=0x8004;
if(oE->sharp[(dir^4)>>1]>o->hard[dir>>1] && !v_bool(destroy(objE,obj,1))) hit|=0x4C;
}
if(hit&0x200) goto fail;
}
// Shoving
if(!(hit&0x44) && (oE->shovable&(1<<dir)) && o->inertia>=oE->weight) {
oE->inertia=o->inertia;
if(move_dir(obj,objE,dir)) {
if(!(oE->oflags&OF_DESTROYED)) o->inertia=oE->inertia;
hit|=0x8000;
}
}
if(hit&0x400) goto fail;
objE=obj_below(objE);
}
if(hit&0x2008) goto fail;
if((hit&0x48000)==0x8000) goto restart;
if(!(hit&0x400000)) {
if(hF<=o->climb || (hit&0x200000)) {
if(hit&0x20000) goto success;
if(move_to(from,obj,oF->x,oF->y)) goto success; else goto fail;
}
}
// Sliding
if(hit&0x80) goto fail;
hit|=0x10000;
}
fail: if(hit&0x1000) goto success; o->inertia=0; return 0;
success: if(!(hit&0x4000)) o->oflags|=OF_MOVED; return 1;
}
static int jump_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) {
int xx,yy;
if(n==VOIDLINK) return 0;
xx=objects[n]->x;
yy=objects[n]->y;
if(!move_to(from,n,x,y)) return 0;
send_message(VOIDLINK,n,MSG_JUMPED,NVALUE(xx),NVALUE(yy),OVALUE(from));
return 1;
}
static void trace_stack(Uint32 obj) {
Value t2=Pop();
Value t1=Pop();
Value t0=Pop();
Object*o;
if(!main_options['t']) return;
if(!traceprefix) {
optionquery[1]=Q_tracePrefix;
traceprefix=xrm_get_resource(resourcedb,optionquery,optionquery,2);
if(!traceprefix) traceprefix="";
}
printf("%s%d : Trace : %d : %u %u",traceprefix,move_number,vstackptr,t0.t,t0.u);
if(t0.t>TY_MAXTYPE && t0.u<nobjects && objects[t0.u] && objects[t0.u]->generation==t0.t) {
o=objects[t0.u];
printf(" [$%s %d %d]",classes[o->class]->name,o->x,o->y);
}
o=objects[obj];
printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y);
printf(" : %u %u : %u %u\n",t1.t,t1.u,t2.t,t2.u);
}
static void flush_object(Uint32 n) {
Object*o=objects[n];
o->arrived=o->departed=0;
o->oflags&=~(OF_MOVED|OF_BUSY|OF_USERSIGNAL);
o->inertia=0;
}
static void flush_class(Uint16 c) {
Uint32 n,p;
Object*o;
if(lastobj==VOIDLINK) return;
n=lastobj;
while(o=objects[n]) {
p=o->prev;
if(!c || o->class==c) {
o->arrived=o->departed=0;
o->oflags&=~(OF_MOVED|OF_BUSY|OF_USERSIGNAL);
o->inertia=0;
}
if(p==VOIDLINK) break;
n=p;
}
}
static inline void flush_all(void) {
if(current_key) all_flushed=1;
flush_class(0);
}
static inline Value v_broadcast(Uint32 from,Value c,Value msg,Value arg1,Value arg2,Value arg3,int s) {
if(msg.t!=TY_MESSAGE) Throw("Type mismatch");
if(c.t!=TY_CLASS && (c.t!=TY_NUMBER || c.u)) Throw("Type mismatch");
return NVALUE(broadcast(from,c.u,msg.u,arg1,arg2,arg3,s));
}
static inline Value v_create(Uint32 from,Value cl,Value x,Value y,Value im,Value d) {
Uint32 n;
if(!cl.t && !cl.u) return NVALUE(0);
if(cl.t!=TY_CLASS || x.t || x.t || y.t || im.t || d.t) Throw("Type mismatch");
n=create(from,cl.u,x.u,y.u,im.u,d.u);
return OVALUE(n);
}
static int v_for(Uint16*code,int ptr,Value v,Value xv,Value yv) {
int k=code[ptr];
Uint32 n;
if(xv.t || yv.t) Throw("Type mismatch");
globals[k].t=TY_FOR;
if(xv.u<1 || xv.u>pfwidth || yv.u<1 || yv.u>pfheight) {
globals[k].s=-1;
xv.u=yv.u=0;
} else {
globals[k].u=xv.u+yv.u*64-65;
if(v_bool(v)) globals[k].u|=0x10000;
}
if(xv.u || yv.u) {
n=playfield[globals[k].u&0xFFFF];
while(n!=VOIDLINK) {
objects[n]->oflags&=~OF_DONE;
n=objects[n]->up;
}
}
return code[ptr+1]-2; // This will cause "next" to be executed next
}
static int v_next(Uint16*code,int ptr) {
int k=code[code[ptr]-1];
Uint32 n;
Uint32 r=VOIDLINK;
if(globals[k].t!=TY_FOR) Throw("Uninitialized for/next loop");
if(globals[k].s==-1) return ptr+1;
n=playfield[globals[k].u&0xFFFF];
while(n!=VOIDLINK) {
if(!(objects[n]->oflags&OF_DONE)) {
r=n;
if(globals[k].u&0x10000) break;
}
n=objects[n]->up;
}
if(r==VOIDLINK) return ptr+1;
objects[r]->oflags|=OF_DONE;
Push(OVALUE(r));
return code[ptr]+1;
}
static inline Value v_obj_class_at(Value c,Value x,Value y) {
Uint32 i;
if(c.t==TY_NUMBER && !c.u) return NVALUE(0);
if(c.t!=TY_CLASS || x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch");
i=obj_class_at(c.u,x.u,y.u);
return OVALUE(i);
}
static inline Value v_send_message(Uint32 from,Value to,Value msg,Value arg1,Value arg2,Value arg3) {
if(msg.t!=TY_MESSAGE) Throw("Type mismatch");
if(!to.t && !to.u) return NVALUE(0);
return send_message(from,v_object(to),msg.u,arg1,arg2,arg3);
}
static inline Value v_send_self(Uint32 from,Value msg,Value arg1,Value arg2,Value arg3) {
if(msg.t!=TY_MESSAGE) Throw("Type mismatch");
return send_message(from,from,msg.u,arg1,arg2,arg3);
}
static void v_delete_inventory(Value cl,Value im) {
int i;
if(!cl.t && !cl.u) return;
if(cl.t!=TY_CLASS || im.t!=TY_NUMBER) Throw("Type mismatch");
for(i=0;i<ninventory;i++) if(inventory[i].class==cl.u && inventory[i].image==im.u) {
--ninventory;
if(i!=ninventory) inventory[i]=inventory[ninventory];
return;
}
}
static Value v_get_inventory(Value cl,Value im) {
int i;
if(cl.t!=TY_CLASS || im.t!=TY_NUMBER) Throw("Type mismatch");
for(i=0;i<ninventory;i++) if(inventory[i].class==cl.u && inventory[i].image==im.u) {
Push(NVALUE(inventory[i].value));
Push(NVALUE(1));
return;
}
Push(NVALUE(0));
}
static void v_set_inventory(Value cl,Value im,Value va) {
int i;
if(!cl.t && !cl.u) return;
if(cl.t!=TY_CLASS || im.t!=TY_NUMBER || va.t!=TY_NUMBER) Throw("Type mismatch");
im.u&=0xFF;
va.u&=0xFFFF;
if(ninventory>=max_objects) Throw("Inventory exceeds max_objects");
for(i=0;i<ninventory;i++) if(inventory[i].class==cl.u && inventory[i].image==im.u) {
inventory[i].value=va.u;
return;
}
inventory=realloc(inventory,++ninventory*sizeof(Inventory));
if(!inventory) fatal("Allocation failed\n");
inventory[i].class=cl.u;
inventory[i].image=im.u;
inventory[i].value=va.u;
}
static void v_set_popup(Uint32 from,int argc) {
const unsigned char*t;
const unsigned char*u;
sqlite3_str*s;
Value v;
int argi=1;
if(argc>32 || argc<0) Throw("Too many arguments");
vstackptr-=argc;
v=Pop();
if(quiz_text) return;
if(argc) {
argc++;
if(v.t!=TY_STRING && v.t!=TY_LEVELSTRING) Throw("Type mismatch");
s=sqlite3_str_new(userdb);
t=value_string_ptr(v);
while(*t) {
if(u=strchr(t,'%')) {
sqlite3_str_append(s,t,u-t);
t=u+2;
switch(u[1]) {
case 0:
t=u+1;
break;
case 'c':
if(argi==argc) break;
v=vstack[vstackptr+argi++];
if(v.t==TY_NUMBER) {
sqlite3_str_appendchar(s,1,31);
sqlite3_str_appendchar(s,1,v.u&255?:255);
}
break;
case 'd':
if(argi==argc) break;
v=vstack[vstackptr+argi++];
if(v.t==TY_NUMBER) sqlite3_str_appendf(s,"%d",(signed int)v.s);
break;
case 'i':
if(argi>=argc-1) break;
if(vstack[vstackptr+argi].t==TY_CLASS && vstack[vstackptr+argi+1].t==TY_NUMBER) {
Class*c=classes[vstack[vstackptr+argi].u];
int n=vstack[vstackptr+argi+1].u&255;
if(n<c->nimages) sqlite3_str_appendf(s,"\x0E\x07:%d\\",c->images[n]&0x7FFF);
}
argi+=2;
break;
case 's':
if(argi==argc) break;
v=vstack[vstackptr+argi++];
switch(v.t) {
case TY_STRING: case TY_LEVELSTRING:
sqlite3_str_appendf(s,"%s",value_string_ptr(v));
break;
case TY_NUMBER:
sqlite3_str_appendf(s,"%llu",(sqlite3_int64)v.u);
break;
case TY_CLASS:
sqlite3_str_appendf(s,"%s",classes[v.u]->name);
break;
default:
Throw("Type mismatch");
}
break;
case 'u':
if(argi==argc) break;
v=vstack[vstackptr+argi++];
if(v.t==TY_NUMBER) sqlite3_str_appendf(s,"%u",(unsigned int)v.u);
break;
case 'x':
if(argi==argc) break;
v=vstack[vstackptr+argi++];
if(v.t==TY_NUMBER) sqlite3_str_appendf(s,"%x",(unsigned int)v.u);
break;
case 'X':
if(argi==argc) break;
v=vstack[vstackptr+argi++];
if(v.t==TY_NUMBER) sqlite3_str_appendf(s,"%X",(unsigned int)v.u);
break;
case '%':
sqlite3_str_appendchar(s,1,'%');
break;
}
} else {
sqlite3_str_appendall(s,t);
break;
}
}
sqlite3_str_appendchar(s,1,0);
quiz_text=sqlite3_str_finish(s);
} else {
switch(v.t) {
case TY_STRING: case TY_LEVELSTRING:
quiz_text=sqlite3_mprintf("%s",value_string_ptr(v));
break;
case TY_NUMBER:
quiz_text=sqlite3_mprintf("%llu",(sqlite3_int64)v.u);
break;
case TY_CLASS:
quiz_text=sqlite3_mprintf("%s",classes[v.u]->name);
break;
default:
Throw("Type mismatch");
}
}
if(!quiz_text) fatal("Allocation failed\n");
t=quiz_text;
while(*t) {
if(*t==16) {
quiz_obj.t=objects[from]->generation?:1;
quiz_obj.u=from;
}
if(*t==31 && t[1]) t+=2; else t+=1;
}
}
// Here is where the execution of a Free Hero Mesh bytecode subroutine is executed.
#define NoIgnore() do{ changed=1; }while(0)
#define GetVariableOf(a,b) (i=v_object(Pop()),i==VOIDLINK?NVALUE(0):b(objects[i]->a))
#define GetVariableOrAttributeOf(a,b) (t2=Pop(),t2.t==TY_CLASS?NVALUE(classes[t2.u]->a):(i=v_object(t2),i==VOIDLINK?NVALUE(0):b(objects[i]->a)))
#define Numeric(a) do{ if((a).t!=TY_NUMBER) Throw("Type mismatch"); }while(0)
#define DivideBy(a) do{ Numeric(a); if(!(a).u) Throw("Division by zero"); }while(0)
#define GetFlagOf(a) t2=Pop(),Push(t2.t==TY_CLASS?NVALUE(classes[t2.u]->oflags&a?1:0):(i=v_object(t2),i==VOIDLINK?NVALUE(0):NVALUE(objects[i]->oflags&a?1:0)))
#define GetClassFlagOf(a) t2=Pop(),Push(t2.t==TY_CLASS?NVALUE(classes[t2.u]->cflags&a?1:0):(i=v_object(t2),i==VOIDLINK?NVALUE(0):NVALUE(classes[objects[i]->class]->cflags&a?1:0)))
#define SetFlagOf(a) do { t2=Pop(); i=v_object(Pop()); if(i!=VOIDLINK) { if(v_bool(t2)) objects[i]->oflags|=a; else objects[i]->oflags&=~a; } }while(0)
static void execute_program(Uint16*code,int ptr,Uint32 obj) {
Uint32 i,j;
Object*o=objects[obj];
Value t1,t2;
static Value t3,t4,t5;
if(StackProtection()) Throw("Call stack overflow");
// Note about bit shifting: At least when running Hero Mesh in DOSBOX, out of range bit shifts produce zero.
// I don't know if this is true on all computers that Hero Mesh runs on, though. (Some documents suggest that x86 doesn't work this way)
// The below code assumes that signed right shifting is available on the computer that Free Hero Mesh runs on.
for(;;) switch(code[ptr++]) {
case 0x0000 ... 0x00FF: StackReq(0,1); Push(NVALUE(code[ptr-1])); break;
case 0x0100 ... 0x01FF: StackReq(0,1); Push(NVALUE(code[ptr-1]-0x200)); break;
case 0x0200 ... 0x02FF: StackReq(0,1); Push(MVALUE(code[ptr-1]&255)); break;
case 0x0300 ... 0x03FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_SOUND)); break;
case 0x0400 ... 0x04FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_USOUND)); break;
case 0x1000 ... 0x107F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u+=code[ptr-1]&0x7F; Push(t1); break; // +
case 0x1080 ... 0x10FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u-=code[ptr-1]&0x7F; Push(t1); break; // -
case 0x1100 ... 0x117F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u*=code[ptr-1]&0x7F; Push(t1); break; // *
case 0x1181 ... 0x11FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u/=code[ptr-1]&0x7F; Push(t1); break; // /
case 0x1201 ... 0x127F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u%=code[ptr-1]&0x7F; Push(t1); break; // mod
case 0x1280 ... 0x12FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s*=code[ptr-1]&0x7F; Push(t1); break; // ,*
case 0x1301 ... 0x137F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s/=code[ptr-1]&0x7F; Push(t1); break; // ,/
case 0x1381 ... 0x13FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s%=code[ptr-1]&0x7F; Push(t1); break; // ,mod
case 0x1400 ... 0x147F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u&=code[ptr-1]&0x7F; Push(t1); break; // band
case 0x1480 ... 0x14FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u|=code[ptr-1]&0x7F; Push(t1); break; // bor
case 0x1500 ... 0x157F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u^=code[ptr-1]&0x7F; Push(t1); break; // bxor
case 0x1580 ... 0x15FF: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u=code[ptr-1]&0x60?0:t1.u<<(code[ptr-1]&31); Push(t1); break; // lsh
case 0x1600 ... 0x167F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u=code[ptr-1]&0x60?0:t1.u>>(code[ptr-1]&31); Push(t1); break; // rsh
case 0x1680 ... 0x168F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s=code[ptr-1]&0x60?(t1.s<0?-1:0):t1.s>>(code[ptr-1]&31); Push(t1); break; // ,rsh
case 0x1700 ... 0x177F: StackReq(1,1); t1=Pop(); Push(NVALUE(t1.t?0:t1.u==(code[ptr-1]&0x7F)?1:0)); break; // eq
case 0x1780 ... 0x17FF: StackReq(1,1); t1=Pop(); Push(NVALUE(t1.t?1:t1.u==(code[ptr-1]&0x7F)?0:1)); break; // ne
case 0x1800 ... 0x187F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u<(code[ptr-1]&0x7F)?1:0)); break; // lt
case 0x1880 ... 0x18FF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u>(code[ptr-1]&0x7F)?1:0)); break; // gt
case 0x1900 ... 0x197F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u<=(code[ptr-1]&0x7F)?1:0)); break; // le
case 0x1980 ... 0x19FF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u>=(code[ptr-1]&0x7F)?1:0)); break; // ge
case 0x1A00 ... 0x1A7F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s<(code[ptr-1]&0x7F)?1:0)); break; // ,lt
case 0x1A80 ... 0x1AFF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s>(code[ptr-1]&0x7F)?1:0)); break; // ,gt
case 0x1B00 ... 0x1B7F: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s<=(code[ptr-1]&0x7F)?1:0)); break; // ,le
case 0x1B80 ... 0x1BFF: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s>=(code[ptr-1]&0x7F)?1:0)); break; // ,ge
case 0x1E00 ... 0x1EFF: StackReq(0,1); Push(NVALUE(code[ptr-1]&0xFF)); return; // ret
case 0x2000 ... 0x27FF: StackReq(0,1); Push(o->uservars[code[ptr-1]&0x7FF]); break;
case 0x2800 ... 0x28FF: StackReq(0,1); Push(globals[code[ptr-1]&0x7FF]); break;
case 0x3000 ... 0x37FF: NoIgnore(); StackReq(1,0); o->uservars[code[ptr-1]&0x7FF]=Pop(); break;
case 0x3800 ... 0x38FF: NoIgnore(); StackReq(1,0); globals[code[ptr-1]&0x7FF]=Pop(); break;
case 0x4000 ... 0x7FFF: StackReq(0,1); Push(CVALUE(code[ptr-1]-0x4000)); break;
case 0x87E8 ... 0x87FF: StackReq(0,1); Push(NVALUE(1UL<<(code[ptr-1]&31))); break;
case 0xC000 ... 0xFFFF: StackReq(0,1); Push(MVALUE((code[ptr-1]&0x3FFF)+256)); break;
case OP_ADD: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u+t2.u)); break;
case OP_ANIMATE: StackReq(4,0); t4=Pop(); Numeric(t4); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); animate(obj,t1.u,t2.u,t3.u,t4.u); break;
case OP_ARG1: StackReq(0,1); Push(msgvars.arg1); break;
case OP_ARG1_E: StackReq(1,0); msgvars.arg1=Pop(); break;
case OP_ARG2: StackReq(0,1); Push(msgvars.arg2); break;
case OP_ARG2_E: StackReq(1,0); msgvars.arg2=Pop(); break;
case OP_ARG3: StackReq(0,1); Push(msgvars.arg3); break;
case OP_ARG3_E: StackReq(1,0); msgvars.arg3=Pop(); break;
case OP_ARRIVALS: StackReq(0,1); Push(NVALUE(o->arrivals&0x1FFFFFF)); break;
case OP_ARRIVALS_C: StackReq(1,1); Push(GetVariableOrAttributeOf(arrivals&0x1FFFFFF,NVALUE)); break;
case OP_ARRIVALS_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->arrivals=t1.u; break;
case OP_ARRIVALS_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->arrivals=t1.u; break;
case OP_ARRIVED: StackReq(0,1); Push(NVALUE(o->arrived&0x1FFFFFF)); break;
case OP_ARRIVED_C: StackReq(1,1); Push(GetVariableOf(arrived&0x1FFFFFF,NVALUE)); break;
case OP_ARRIVED_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->arrived=t1.u; break;
case OP_ARRIVED_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->arrived=t1.u; break;
case OP_ASSASSINATE: NoIgnore(); destroy(obj,obj,8); break;
case OP_ASSASSINATE_C: NoIgnore(); StackReq(1,0); i=v_object(Pop()); destroy(obj,i,8); break;
case OP_BAND: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u&t2.u)); break;
case OP_BNOT: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(~t1.u)); break;
case OP_BOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u|t2.u)); break;
case OP_BROADCAST: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0)); break;
case OP_BROADCAST_D: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0); break;
case OP_BROADCASTCLASS: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_broadcast(obj,CVALUE(code[ptr++]),t2,t3,t4,NVALUE(0),0)); break;
case OP_BROADCASTEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,0)); break;
case OP_BROADCASTEX_D: StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,t5,0); break;
case OP_BROADCASTSUM: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),1)); break;
case OP_BROADCASTSUMEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,1)); break;
case OP_BUSY: StackReq(0,1); if(o->oflags&OF_BUSY) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_BUSY_C: StackReq(1,1); GetFlagOf(OF_BUSY); break;
case OP_BUSY_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_BUSY; else o->oflags&=~OF_BUSY; break;
case OP_BUSY_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_BUSY); break;
case OP_BXOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u^t2.u)); break;
case OP_CALLSUB: execute_program(code,code[ptr++],obj); break;
case OP_CLASS: StackReq(0,1); Push(CVALUE(o->class)); break;
case OP_CLASS_C: StackReq(1,1); Push(GetVariableOf(class,CVALUE)); break;
case OP_CLIMB: StackReq(0,1); Push(NVALUE(o->climb)); break;
case OP_CLIMB_C: StackReq(1,1); Push(GetVariableOrAttributeOf(climb,NVALUE)); break;
case OP_CLIMB_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->climb=t1.u; break;
case OP_CLIMB_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->climb=t1.u&0xFFFF; break;
case OP_CLIMB_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) o->climb=t1.u; break;
case OP_CLIMB_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) o->climb=t1.u; break;
case OP_COLLISIONLAYERS: StackReq(0,1); Push(NVALUE(classes[o->class]->collisionLayers)); break;
case OP_COLLISIONLAYERS_C: StackReq(1,1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(classes[objects[i]->class]->collisionLayers)); break;
case OP_COMPATIBLE: StackReq(0,1); if(classes[o->class]->cflags&CF_COMPATIBLE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_COMPATIBLE_C: StackReq(1,1); GetClassFlagOf(CF_COMPATIBLE); break;
case OP_CREATE: NoIgnore(); StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_create(obj,t1,t2,t3,t4,t5)); break;
case OP_CREATE_D: NoIgnore(); StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_create(obj,t1,t2,t3,t4,t5); break;
case OP_DELINVENTORY: StackReq(2,0); t2=Pop(); t1=Pop(); v_delete_inventory(t1,t2); break;
case OP_DELTA: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u>t2.u?t1.u-t2.u:t2.u-t1.u)); break;
case OP_DENSITY: StackReq(0,1); Push(NVALUE(o->density)); break;
case OP_DENSITY_C: StackReq(1,1); Push(GetVariableOrAttributeOf(density,NVALUE)); break;
case OP_DENSITY_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); change_density(obj,t1.s); break;
case OP_DENSITY_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); change_density(obj,t1.s&0xFFFF); break;
case OP_DENSITY_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); change_density(v_object(Pop()),t1.s); break;
case OP_DENSITY_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); change_density(v_object(Pop()),t1.s&0xFFFF); break;
case OP_DEPARTED: StackReq(0,1); Push(NVALUE(o->departed&0x1FFFFFF)); break;
case OP_DEPARTED_C: StackReq(1,1); Push(GetVariableOf(departed&0x1FFFFFF,NVALUE)); break;
case OP_DEPARTED_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->departed=t1.u; break;
case OP_DEPARTED_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->departed=t1.u; break;
case OP_DEPARTURES: StackReq(0,1); Push(NVALUE(o->departures&0x1FFFFFF)); break;
case OP_DEPARTURES_C: StackReq(1,1); Push(GetVariableOrAttributeOf(departures&0x1FFFFFF,NVALUE)); break;
case OP_DEPARTURES_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->departures=t1.u; break;
case OP_DEPARTURES_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->departures=t1.u; break;
case OP_DESTROY: NoIgnore(); StackReq(0,1); Push(destroy(obj,obj,0)); break;
case OP_DESTROY_C: NoIgnore(); StackReq(1,1); i=v_object(Pop()); Push(destroy(obj,i,0)); break;
case OP_DESTROY_D: NoIgnore(); destroy(obj,obj,0); break;
case OP_DESTROY_CD: NoIgnore(); StackReq(1,0); i=v_object(Pop()); destroy(obj,i,0); break;
case OP_DESTROYED: StackReq(0,1); if(o->oflags&OF_DESTROYED) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_DESTROYED_C: StackReq(1,1); GetFlagOf(OF_DESTROYED); break;
case OP_DIR: StackReq(0,1); Push(NVALUE(o->dir)); break;
case OP_DIR_C: StackReq(1,1); Push(GetVariableOf(dir,NVALUE)); break;
case OP_DIR_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->dir=resolve_dir(obj,t1.u); break;
case OP_DIR_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->dir=resolve_dir(i,t1.u); break;
case OP_DISTANCE: StackReq(0,1); Push(NVALUE(o->distance)); break;
case OP_DISTANCE_C: StackReq(1,1); Push(GetVariableOf(distance,NVALUE)); break;
case OP_DISTANCE_E: StackReq(1,0); t1=Pop(); Numeric(t1); o->distance=t1.u; break;
case OP_DISTANCE_EC: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->distance=t1.u; break;
case OP_DIV: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u/t2.u)); break;
case OP_DIV_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s/t2.s)); break;
case OP_DONE: StackReq(0,1); if(o->oflags&OF_DONE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_DONE_C: StackReq(1,1); GetFlagOf(OF_DONE); break;
case OP_DONE_E: StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_DONE; else o->oflags&=~OF_BUSY; break;
case OP_DONE_EC: StackReq(2,0); SetFlagOf(OF_DONE); break;
case OP_DROP: StackReq(1,0); Pop(); break;
case OP_DROP_D: StackReq(2,0); Pop(); Pop(); break;
case OP_DUP: StackReq(1,2); t1=Pop(); Push(t1); Push(t1); break;
case OP_EQ: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?1:0)); break;
case OP_FLUSHCLASS: NoIgnore(); StackReq(1,0); t1=Pop(); if(t1.t==TY_CLASS) flush_class(t1.u); else if(t1.t==TY_NUMBER && t1.s==-1) flush_all(); else if(t1.t) Throw("Type mismatch"); break;
case OP_FLUSHOBJ: NoIgnore(); flush_object(obj); break;
case OP_FLUSHOBJ_C: NoIgnore(); StackReq(1,0); i=v_object(Pop()); if(i!=VOIDLINK) flush_object(i); break;
case OP_FOR: NoIgnore(); StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); ptr=v_for(code,ptr,t1,t2,t3); break;
case OP_FROM: StackReq(0,1); Push(OVALUE(msgvars.from)); break;
case OP_GE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?0:1)); break;
case OP_GE_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t2,t1)?0:1)); break;
case OP_GETINVENTORY: StackReq(2,2); t2=Pop(); t1=Pop(); v_get_inventory(t1,t2); break;
case OP_GOTO: ptr=code[ptr]; break;
case OP_GT: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t1,t2)?1:0)); break;
case OP_GT_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t1,t2)?1:0)); break;
case OP_HARD: StackReq(1,1); j=v_sh_dir(Pop()); Push(NVALUE(o->hard[j])); break;
case OP_HARD_C: StackReq(2,1); j=v_sh_dir(Pop()); Push(GetVariableOrAttributeOf(hard[j],NVALUE)); break;
case OP_HARD_E: NoIgnore(); StackReq(2,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); o->hard[j]=t1.u; break;
case OP_HARD_EC: NoIgnore(); StackReq(3,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->hard[j]=t1.u; break;
case OP_HEIGHT: StackReq(0,1); Push(NVALUE(o->height)); break;
case OP_HEIGHT_C: StackReq(1,1); Push(GetVariableOrAttributeOf(height,NVALUE)); break;
case OP_HEIGHT_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->height=t1.u; break;
case OP_HEIGHT_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->height=t1.u&0xFFFF; break;
case OP_HEIGHT_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->height=t1.u; break;
case OP_HEIGHT_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->height=t1.u; break;
case OP_HEIGHTAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(height_at(t1.u,t2.u))); break;
case OP_IF: StackReq(1,0); if(v_bool(Pop())) ptr++; else ptr=code[ptr]; break;
case OP_IGNOREKEY: if(current_key) key_ignored=all_flushed=1; break;
case OP_IMAGE: StackReq(0,1); Push(NVALUE(o->image)); break;
case OP_IMAGE_C: StackReq(1,1); Push(GetVariableOf(image,NVALUE)); break;
case OP_IMAGE_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->image=t1.u; break;
case OP_IMAGE_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->image=t1.u; break;
case OP_INERTIA: StackReq(0,1); Push(NVALUE(o->inertia)); break;
case OP_INERTIA_C: StackReq(1,1); Push(GetVariableOf(inertia,NVALUE)); break;
case OP_INERTIA_E: StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia=t1.u; break;
case OP_INERTIA_E16: StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia=t1.u&0xFFFF; break;
case OP_INERTIA_EC: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->inertia=t1.u; break;
case OP_INERTIA_EC16: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->inertia=t1.u&0xFFFF; break;
case OP_INT16: StackReq(0,1); Push(NVALUE(code[ptr++])); break;
case OP_INT32: StackReq(0,1); t1=UVALUE(code[ptr++]<<16,TY_NUMBER); t1.u|=code[ptr++]; Push(t1); break;
case OP_INTMOVE: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(move_dir(obj,obj,t1.u))); break;
case OP_INTMOVE_C: NoIgnore(); StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(move_dir(obj,i,t1.u))); break;
case OP_INTMOVE_D: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); move_dir(obj,obj,t1.u); break;
case OP_INTMOVE_CD: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) move_dir(obj,i,t1.u); break;
case OP_INVISIBLE: StackReq(0,1); if(o->oflags&OF_INVISIBLE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_INVISIBLE_C: StackReq(1,1); GetFlagOf(OF_INVISIBLE); break;
case OP_INVISIBLE_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_INVISIBLE; else o->oflags&=~OF_INVISIBLE; break;
case OP_INVISIBLE_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_INVISIBLE); break;
case OP_JUMPTO: NoIgnore(); StackReq(2,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); Push(NVALUE(jump_to(obj,obj,t2.u,t3.u))); break;
case OP_JUMPTO_C: NoIgnore(); StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); Push(NVALUE(jump_to(obj,i,t2.u,t3.u))); break;
case OP_JUMPTO_D: NoIgnore(); StackReq(2,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); jump_to(obj,obj,t2.u,t3.u); break;
case OP_JUMPTO_CD: NoIgnore(); StackReq(3,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); jump_to(obj,i,t2.u,t3.u); break;
case OP_KEY: StackReq(0,1); Push(NVALUE(current_key)); break;
case OP_KEYCLEARED: StackReq(0,1); if(o->oflags&OF_KEYCLEARED) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_KEYCLEARED_C: StackReq(1,1); GetFlagOf(OF_KEYCLEARED); break;
case OP_KEYCLEARED_E: StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_KEYCLEARED; else o->oflags&=~OF_KEYCLEARED; break;
case OP_KEYCLEARED_EC: StackReq(2,0); SetFlagOf(OF_KEYCLEARED); break;
case OP_LAND: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) && v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_LE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t1,t2)?0:1)); break;
case OP_LE_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t1,t2)?0:1)); break;
case OP_LEVEL: StackReq(0,1); Push(NVALUE(level_code)); break;
case OP_LNOT: StackReq(1,1); if(v_bool(Pop())) Push(NVALUE(0)); else Push(NVALUE(1)); break;
case OP_LOC: StackReq(0,2); Push(NVALUE(o->x)); Push(NVALUE(o->y)); break;
case OP_LOCATEME: locate_me(o->x,o->y); break;
case OP_LOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) || v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_LOSELEVEL: gameover=-1; Throw(0); break;
case OP_LSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u<<t2.u)); break;
case OP_LT: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?1:0)); break;
case OP_LT_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t2,t1)?1:0)); break;
case OP_LXOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1)?!v_bool(t2):v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_MAXINVENTORY: StackReq(1,0); t1=Pop(); Numeric(t1); if(ninventory>t1.u) Throw("Inventory overflow"); break;
case OP_MOD: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u%t2.u)); break;
case OP_MOD_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s%t2.s)); break;
case OP_MOVE: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); o->inertia=o->strength; Push(NVALUE(move_dir(obj,obj,t1.u))); break;
case OP_MOVE_C: NoIgnore(); StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else { objects[i]->inertia=o->strength; Push(NVALUE(move_dir(obj,i,t1.u))); } break;
case OP_MOVE_D: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia=o->strength; move_dir(obj,obj,t1.u); break;
case OP_MOVE_CD: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) { objects[i]->inertia=o->strength; move_dir(obj,i,t1.u); } break;
case OP_MOVED: StackReq(0,1); if(o->oflags&OF_MOVED) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_MOVED_C: StackReq(1,1); GetFlagOf(OF_MOVED); break;
case OP_MOVED_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_MOVED; else o->oflags&=~OF_MOVED; break;
case OP_MOVED_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_MOVED); break;
case OP_MOVENUMBER: StackReq(0,1); Push(NVALUE(move_number)); break;
case OP_MOVEPLUS: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); o->inertia+=o->strength; Push(NVALUE(move_dir(obj,obj,t1.u))); break;
case OP_MOVEPLUS_C: NoIgnore(); StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else {objects[i]->inertia+=o->strength;Push(NVALUE(move_dir(obj,i,t1.u)));} break;
case OP_MOVEPLUS_D: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia+=o->strength; move_dir(obj,obj,t1.u); break;
case OP_MOVEPLUS_CD: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) { objects[i]->inertia+=o->strength; move_dir(obj,i,t1.u); } break;
case OP_MOVETO: NoIgnore(); StackReq(2,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); Push(NVALUE(move_to(obj,obj,t2.u,t3.u))); break;
case OP_MOVETO_C: NoIgnore(); StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); Push(NVALUE(move_to(obj,i,t2.u,t3.u))); break;
case OP_MOVETO_D: NoIgnore(); StackReq(2,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); move_to(obj,obj,t2.u,t3.u); break;
case OP_MOVETO_CD: NoIgnore(); StackReq(3,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); move_to(obj,i,t2.u,t3.u); break;
case OP_MSG: StackReq(0,1); Push(MVALUE(msgvars.msg)); break;
case OP_MUL: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u*t2.u)); break;
case OP_MUL_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s*t2.s)); break;
case OP_NE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?0:1)); break;
case OP_NEG: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s=-t1.s; Push(t1); break;
case OP_NEWX: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(new_x(t1.u,t2.u))); break;
case OP_NEWY: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(new_y(t1.u,t2.u))); break;
case OP_NEXT: StackReq(0,1); ptr=v_next(code,ptr); break;
case OP_NIP: StackReq(2,1); t1=Pop(); Pop(); Push(t1); break;
case OP_OBJABOVE: StackReq(0,1); i=obj_above(obj); Push(OVALUE(i)); break;
case OP_OBJABOVE_C: StackReq(1,1); i=obj_above(v_object(Pop())); Push(OVALUE(i)); break;
case OP_OBJBELOW: StackReq(0,1); i=obj_below(obj); Push(OVALUE(i)); break;
case OP_OBJBELOW_C: StackReq(1,1); i=obj_below(v_object(Pop())); Push(OVALUE(i)); break;
case OP_OBJBOTTOMAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_bottom_at(t1.u,t2.u); Push(OVALUE(i)); break;
case OP_OBJCLASSAT: StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_obj_class_at(t1,t2,t3)); break;
case OP_OBJDIR: StackReq(1,1); t2=Pop(); Numeric(t2); i=obj_dir(obj,t2.u); Push(OVALUE(i)); break;
case OP_OBJDIR_C: StackReq(2,1); t2=Pop(); Numeric(t2); i=obj_dir(v_object(Pop()),t2.u); Push(OVALUE(i)); break;
case OP_OBJLAYERAT: StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_layer_at(t1.u,t2.u,t3.u); Push(OVALUE(i)); break;
case OP_OBJTOPAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_top_at(t1.u,t2.u); Push(OVALUE(i)); break;
case OP_PLAYER: StackReq(0,1); if(classes[o->class]->cflags&CF_PLAYER) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_PLAYER_C: StackReq(1,1); GetClassFlagOf(CF_PLAYER); break;
case OP_POPUP: StackReq(1,0); v_set_popup(obj,0); break;
case OP_POPUPARGS: i=code[ptr++]; StackReq(i+1,0); v_set_popup(obj,i); break;
case OP_RET: return;
case OP_ROT: StackReq(3,3); t3=Pop(); t2=Pop(); t1=Pop(); Push(t2); Push(t3); Push(t1); break;
case OP_ROTBACK: StackReq(3,3); t3=Pop(); t2=Pop(); t1=Pop(); Push(t3); Push(t1); Push(t2); break;
case OP_RSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u>>t2.u)); break;
case OP_RSH_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?(t1.s<0?-1:0):t1.s>>t2.u)); break;
case OP_SELF: StackReq(0,1); Push(OVALUE(obj)); break;
case OP_SEND: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_send_self(obj,t2,t3,t4,NVALUE(0))); break;
case OP_SEND_C: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_send_message(obj,t1,t2,t3,t4,NVALUE(0))); break;
case OP_SEND_D: StackReq(3,0); t4=Pop(); t3=Pop(); t2=Pop(); v_send_self(obj,t2,t3,t4,NVALUE(0)); break;
case OP_SEND_CD: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_send_message(obj,t1,t2,t3,t4,NVALUE(0)); break;
case OP_SENDEX: StackReq(4,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_send_self(obj,t2,t3,t4,t5)); break;
case OP_SENDEX_C: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_send_message(obj,t1,t2,t3,t4,t5)); break;
case OP_SENDEX_D: StackReq(4,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); v_send_self(obj,t2,t3,t4,t5); break;
case OP_SENDEX_CD: StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_send_message(obj,t1,t2,t3,t4,t5); break;
case OP_SETINVENTORY: StackReq(3,0); t3=Pop(); t2=Pop(); t1=Pop(); v_set_inventory(t1,t2,t3); break;
case OP_SHAPE: StackReq(0,1); Push(NVALUE(o->shape)); break;
case OP_SHAPE_C: StackReq(1,1); Push(GetVariableOrAttributeOf(shape,NVALUE)); break;
case OP_SHAPE_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->shape=t1.u; break;
case OP_SHAPE_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->shape=t1.u; break;
case OP_SHAPEDIR: StackReq(1,1); j=v_sh_dir(Pop()); Push(NVALUE((o->shape>>(j+j))&3)); break;
case OP_SHAPEDIR_C: StackReq(2,1); j=v_sh_dir(Pop()); t1=GetVariableOrAttributeOf(sharp[j],NVALUE); t1.u=(t1.u>>(j+j))&3; Push(t1); break;
case OP_SHAPEDIR_E: NoIgnore(); StackReq(2,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); change_shape(obj,j,t1.u); break;
case OP_SHAPEDIR_EC: NoIgnore(); StackReq(3,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) change_shape(i,j,t1.u); break;
case OP_SHARP: StackReq(1,1); j=v_sh_dir(Pop()); Push(NVALUE(o->sharp[j])); break;
case OP_SHARP_C: StackReq(2,1); j=v_sh_dir(Pop()); Push(GetVariableOrAttributeOf(sharp[j],NVALUE)); break;
case OP_SHARP_E: NoIgnore(); StackReq(2,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); o->sharp[j]=t1.u; break;
case OP_SHARP_EC: NoIgnore(); StackReq(3,0); j=v_sh_dir(Pop()); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->sharp[j]=t1.u; break;
case OP_SHOVABLE: StackReq(0,1); Push(NVALUE(o->shovable)); break;
case OP_SHOVABLE_C: StackReq(1,1); Push(GetVariableOrAttributeOf(shovable,NVALUE)); break;
case OP_SHOVABLE_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->shovable=t1.u; break;
case OP_SHOVABLE_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->shovable=t1.u; break;
case OP_STEALTHY: StackReq(0,1); if(o->oflags&OF_STEALTHY) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_STEALTHY_C: StackReq(1,1); GetFlagOf(OF_STEALTHY); break;
case OP_STEALTHY_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_STEALTHY; else o->oflags&=~OF_STEALTHY; break;
case OP_STEALTHY_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_STEALTHY); break;
case OP_STRENGTH: StackReq(0,1); Push(NVALUE(o->strength)); break;
case OP_STRENGTH_C: StackReq(1,1); Push(GetVariableOrAttributeOf(strength,NVALUE)); break;
case OP_STRENGTH_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->strength=t1.u; break;
case OP_STRENGTH_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->strength=t1.u&0xFFFF; break;
case OP_STRENGTH_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->strength=t1.u; break;
case OP_STRENGTH_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->strength=t1.u; break;
case OP_STRING: StackReq(0,1); Push(UVALUE(code[ptr++],TY_STRING)); break;
case OP_SOUND: StackReq(2,0); t2=Pop(); t1=Pop(); break; // Sound not implemented at this time
case OP_SUB: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u-t2.u)); break;
case OP_SWAP: StackReq(2,2); t1=Pop(); t2=Pop(); Push(t1); Push(t2); break;
case OP_SYNCHRONIZE: StackReq(2,0); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); animate_sync(obj,t1.u,t2.u); break;
case OP_TEMPERATURE: StackReq(0,1); Push(NVALUE(o->temperature)); break;
case OP_TEMPERATURE_C: StackReq(1,1); Push(GetVariableOrAttributeOf(temperature,NVALUE)); break;
case OP_TEMPERATURE_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->temperature=t1.u; break;
case OP_TEMPERATURE_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->temperature=t1.u&0xFFFF; break;
case OP_TEMPERATURE_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->temperature=t1.u; break;
case OP_TEMPERATURE_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->temperature=t1.u; break;
case OP_TRACE: StackReq(3,0); trace_stack(obj); break;
case OP_TUCK: StackReq(2,3); t2=Pop(); t1=Pop(); Push(t2); Push(t1); Push(t2); break;
case OP_USERSIGNAL: StackReq(0,1); if(o->oflags&OF_USERSIGNAL) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_USERSIGNAL_C: StackReq(1,1); GetFlagOf(OF_USERSIGNAL); break;
case OP_USERSIGNAL_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_USERSIGNAL; else o->oflags&=~OF_USERSIGNAL; break;
case OP_USERSIGNAL_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_USERSIGNAL); break;
case OP_USERSTATE: StackReq(0,1); if(o->oflags&OF_USERSTATE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_USERSTATE_C: StackReq(1,1); GetFlagOf(OF_USERSTATE); break;
case OP_USERSTATE_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_USERSTATE; else o->oflags&=~OF_USERSTATE; break;
case OP_USERSTATE_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_USERSTATE); break;
case OP_VISUALONLY: StackReq(0,1); if(o->oflags&OF_VISUALONLY) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_VISUALONLY_C: StackReq(1,1); GetFlagOf(OF_VISUALONLY); break;
case OP_VISUALONLY_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_VISUALONLY; else o->oflags&=~OF_VISUALONLY; break;
case OP_VISUALONLY_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_VISUALONLY); break;
case OP_VOLUME: StackReq(0,1); Push(NVALUE(o->volume)); break;
case OP_VOLUME_C: StackReq(1,1); Push(GetVariableOrAttributeOf(volume,NVALUE)); break;
case OP_VOLUME_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->volume=t1.u; break;
case OP_VOLUME_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->volume=t1.u&0xFFFF; break;
case OP_VOLUME_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->volume=t1.u; break;
case OP_VOLUME_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->volume=t1.u; break;
case OP_VOLUMEAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(volume_at(t1.u,t2.u))); break;
case OP_WEIGHT: StackReq(0,1); Push(NVALUE(o->weight)); break;
case OP_WEIGHT_C: StackReq(1,1); Push(GetVariableOrAttributeOf(weight,NVALUE)); break;
case OP_WEIGHT_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->weight=t1.u; break;
case OP_WEIGHT_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->weight=t1.u&0xFFFF; break;
case OP_WEIGHT_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->weight=t1.u; break;
case OP_WEIGHT_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->weight=t1.u; break;
case OP_WINLEVEL: key_ignored=0; gameover=1; Throw(0); break;
case OP_XDIR: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(o->x+x_delta[resolve_dir(obj,t1.u)])); break;
case OP_XDIR_C: StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(objects[i]->x+x_delta[resolve_dir(i,t1.u)])); break;
case OP_XLOC: StackReq(0,1); Push(NVALUE(o->x)); break;
case OP_XLOC_C: StackReq(1,1); Push(GetVariableOf(x,NVALUE)); break;
case OP_YDIR: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(o->y+y_delta[resolve_dir(obj,t1.u)])); break;
case OP_YDIR_C: StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(objects[i]->y+y_delta[resolve_dir(i,t1.u)])); break;
case OP_YLOC: StackReq(0,1); Push(NVALUE(o->y)); break;
case OP_YLOC_C: StackReq(1,1); Push(GetVariableOf(y,NVALUE)); break;
#define MiscVar(a,b) \
case a: StackReq(0,1); Push(o->b); break; \
case a+0x0800: StackReq(1,1); Push(GetVariableOf(b,)); break; \
case a+0x1000: NoIgnore(); StackReq(1,0); o->b=Pop(); break; \
case a+0x1001: NoIgnore(); StackReq(1,0); t1=Pop(); if(!t1.t) t1.u&=0xFFFF; o->b=t1; break; \
case a+0x1800: NoIgnore(); StackReq(2,0); t1=Pop(); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->b=t1; break; \
case a+0x1801: NoIgnore(); StackReq(2,0); t1=Pop(); if(!t1.t) t1.u&=0xFFFF; i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->b=t1; break;
MiscVar(OP_MISC1,misc1) MiscVar(OP_MISC2,misc2) MiscVar(OP_MISC3,misc3)
#undef GetVariableOf
#define GetVariableOf(a,b) GetVariableOrAttributeOf(a,b)
MiscVar(OP_MISC4,misc4) MiscVar(OP_MISC5,misc5) MiscVar(OP_MISC6,misc6) MiscVar(OP_MISC7,misc7)
#undef MiscVar
#undef GetVariableOf
default: fprintf(stderr,"Unrecognized opcode 0x%04X at 0x%04X in $%s\n",code[ptr-1],ptr-1,classes[o->class]->name); Throw("Internal error: Unrecognized opcode");
}
}
static void trace_message(Uint32 obj) {
Object*o;
const char*s;
if(!traceprefix) {
optionquery[1]=Q_tracePrefix;
traceprefix=xrm_get_resource(resourcedb,optionquery,optionquery,2);
if(!traceprefix) traceprefix="";
}
if(msgvars.msg<256) s=standard_message_names[msgvars.msg]; else s=messages[msgvars.msg-256];
o=msgvars.from==VOIDLINK?0:objects[msgvars.from];
printf("%s%d : %s%s : %d : %u %u",traceprefix,move_number,msgvars.msg<256?"":"#",s,vstackptr,o?o->generation:0,msgvars.from);
if(o) printf(" [$%s %d %d]",classes[o->class]->name,o->x,o->y);
o=objects[obj];
printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y);
printf(" : %u %u : %u %u : %u %u\n",msgvars.arg1.t,msgvars.arg1.u,msgvars.arg2.t,msgvars.arg2.u,msgvars.arg3.t,msgvars.arg3.u);
}
static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3) {
MessageVars saved=msgvars;
Uint16 c=objects[to]->class;
Uint16 p=get_message_ptr(c,msg);
Uint16*code;
int stackptr=vstackptr;
if(objects[to]->oflags&OF_DESTROYED) return NVALUE(0);
if(p==0xFFFF) {
p=get_message_ptr(0,msg);
if(p==0xFFFF) return NVALUE(0);
code=classes[0]->codes;
} else {
code=classes[c]->codes;
}
msgvars=(MessageVars){msg,from,arg1,arg2,arg3};
if(main_options['t']) {
if(from==VOIDLINK || (classes[objects[from]->class]->cflags&CF_TRACEOUT)) {
if((classes[c]->cflags&CF_TRACEIN) && (message_trace[msg>>3]&(1<<(msg&7)))) trace_message(to);
}
}
execute_program(code,p,to);
msgvars=saved;
if(vstackptr<stackptr) Throw("Message code used up too much data from stack");
if(vstackptr>stackptr+1) Throw("Message code left too much data on stack");
if(vstackptr==stackptr) {
return NVALUE(0);
} else {
return Pop();
}
}
static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,int s) {
Uint32 t=0;
Uint32 n;
Object*o;
Value v;
if(lastobj==VOIDLINK) return;
n=lastobj;
while(o=objects[n]) {
if(!c || o->class==c) {
v=send_message(from,n,msg,arg1,arg2,arg3);
if(s) {
switch(v.t) {
case TY_NUMBER: t+=v.u; break;
case TY_CLASS: t++; break;
default:
if(v.t<=TY_MAXTYPE) Throw("Invalid return type for BroadcastSum");
t++;
}
} else {
t++;
}
}
n=o->prev;
if(n==VOIDLINK) break;
}
return t;
}
void annihilate(void) {
Uint32 i;
for(i=0;i<64*64;i++) playfield[i]=VOIDLINK;
firstobj=lastobj=VOIDLINK;
if(quiz_text) {
sqlite3_free(quiz_text);
quiz_text=0;
}
if(!objects) return;
for(i=0;i<nobjects;i++) if(objects[i]) {
animfree(objects[i]->anim);
free(objects[i]);
}
nobjects=0;
free(objects);
objects=0;
gameover=0;
clear_inventory();
for(i=0;i<nlevelstrings;i++) free(levelstrings[i]);
nlevelstrings=0;
}
static void execute_animation(Uint32 obj) {
Object*o=objects[obj];
Animation*a=o->anim;
if(!(a->step[a->lstep].flag&ANI_ONCE)) return;
if(a->ltime>=a->step[a->lstep].speed) {
a->ltime=0;
if(o->image==a->step[a->lstep].end) {
a->status&=~ANISTAT_LOGICAL;
if(classes[o->class]->cflags&CF_COMPATIBLE) lastimage_processing=1;
send_message(VOIDLINK,obj,MSG_LASTIMAGE,NVALUE(0),NVALUE(0),NVALUE(0));
lastimage_processing=0;
} else {
if(a->step[a->lstep].start>a->step[a->lstep].end) --o->image; else ++o->image;
}
}
}
const char*execute_turn(int key) {
Uint8 busy,clock;
Uint32 m,n,turn;
Object*o;
Value v;
int i;
if(!key) {
// This is part of initialization; if anything triggered, it must be executed now
all_flushed=1;
goto trig;
}
if(setjmp(my_env)) return my_error;
if(quiz_text) {
sqlite3_free(quiz_text);
quiz_text=0;
if(key_ignored) {
if(quiz_obj.t) quiz_obj=NVALUE(0); else return 0;
} else if(!quiz_obj.t) {
move_number++;
return 0;
}
}
changed=0;
key_ignored=0;
all_flushed=0;
lastimage_processing=0;
vstackptr=0;
current_key=key;
for(n=0;n<nobjects;n++) if(o=objects[n]) {
o->distance=0;
o->oflags&=~(OF_KEYCLEARED|OF_DONE);
if(o->anim) o->anim->count=0;
}
// Input phase
m=VOIDLINK;
v=NVALUE(0);
if(!quiz_obj.t) {
n=lastobj;
while(n!=VOIDLINK) {
i=classes[objects[n]->class]->cflags;
if(i&CF_INPUT) v=send_message(VOIDLINK,n,MSG_KEY,NVALUE(key),v,NVALUE(0));
if(i&CF_PLAYER) m=n;
n=objects[n]->prev;
}
} else {
n=quiz_obj.u;
if(objects[n]->generation!=quiz_obj.t) n=VOIDLINK;
quiz_obj=NVALUE(0);
if(classes[objects[n]->class]->cflags&CF_COMPATIBLE) all_flushed=1;
v=send_message(VOIDLINK,n,MSG_KEY,NVALUE(key),NVALUE(0),NVALUE(1));
}
current_key=0;
if(key_ignored) {
quiz_obj=NVALUE(0);
return changed?"Invalid use of IgnoreKey":0;
}
move_number++;
// Beginning phase
if(!all_flushed) broadcast(m,0,MSG_BEGIN_TURN,m!=VOIDLINK?NVALUE(objects[m]->x):NVALUE(0),m!=VOIDLINK?NVALUE(objects[m]->y):NVALUE(0),v,0);
turn=0;
// Trigger phase
trig:
busy=0;
clock=255;
for(i=0;i<64*pfheight;i++) {
n=playfield[i];
while(n!=VOIDLINK) {
o=objects[n];
m=o->up;
if(o->oflags&OF_DESTROYED) {
objtrash(n);
} else if(classes[o->class]->cflags&CF_COMPATIBLE) {
if(o->oflags&OF_MOVED) {
o->oflags&=~OF_MOVED;
send_message(VOIDLINK,n,MSG_MOVED,NVALUE(0),NVALUE(0),NVALUE(turn));
busy=1;
}
if(o->departed) {
send_message(VOIDLINK,n,MSG_DEPARTED,NVALUE(0),NVALUE(0),NVALUE(turn));
o->departed=0;
busy=1;
}
if(o->arrived) {
send_message(VOIDLINK,n,MSG_ARRIVED,NVALUE(0),NVALUE(0),NVALUE(turn));
o->arrived=0;
busy=1;
}
if(o->anim && (o->anim->status&ANISTAT_LOGICAL)) execute_animation(n);
if(o->oflags&(OF_BUSY|OF_USERSIGNAL)) busy=1;
} else {
o->departed2=o->departed;
o->departed=0;
o->arrived2=o->arrived;
o->arrived=0;
if(o->oflags&OF_MOVED) o->oflags=(o->oflags|OF_MOVED2)&~OF_MOVED;
}
n=m;
}
}
n=lastobj;
while(n!=VOIDLINK) {
o=objects[n];
if(!(classes[o->class]->cflags&CF_COMPATIBLE)) {
if(o->oflags&OF_MOVED2) send_message(VOIDLINK,n,MSG_MOVED,NVALUE(0),NVALUE(0),NVALUE(turn)),busy=1;
if(o->departed2) send_message(VOIDLINK,n,MSG_DEPARTED,NVALUE(o->departed2),NVALUE(0),NVALUE(turn)),busy=1;
if(o->arrived2) send_message(VOIDLINK,n,MSG_ARRIVED,NVALUE(o->arrived2),NVALUE(0),NVALUE(turn)),busy=1;
o->oflags&=~OF_MOVED2;
o->arrived2=o->departed2=0;
if(o->anim && (o->anim->status&ANISTAT_LOGICAL)) execute_animation(n);
if(o->oflags&(OF_BUSY|OF_USERSIGNAL)) busy=1;
}
n=o->prev;
}
// Ending phase
if(!busy && !all_flushed) {
n=lastobj;
while(n!=VOIDLINK) {
v=send_message(VOIDLINK,n,MSG_END_TURN,NVALUE(turn),NVALUE(0),NVALUE(0));
if(v_bool(v) || objects[n]->arrived || objects[n]->departed) busy=1;
if(objects[n]->oflags&(OF_BUSY|OF_USERSIGNAL|OF_MOVED)) busy=1;
n=objects[n]->prev;
}
turn++;
if(!busy) all_flushed=1;
}
// Clock phase
n=lastobj;
while(n!=VOIDLINK) {
o=objects[n];
if(o->arrived || o->departed) goto trig;
if(o->oflags&OF_MOVED) goto trig;
if(o->anim && (o->anim->status&ANISTAT_LOGICAL) && (o->anim->step[o->anim->lstep].flag&ANI_ONCE)) {
if(o->anim->ltime>=o->anim->step[o->anim->lstep].speed) goto trig;
if(clock>o->anim->step[o->anim->lstep].speed-o->anim->ltime) clock=o->anim->step[o->anim->lstep].speed-o->anim->ltime;
}
n=o->prev;
}
n=lastobj;
while(n!=VOIDLINK) {
o=objects[n];
if(o->oflags&(OF_BUSY|OF_USERSIGNAL|OF_MOVED)) busy=1;
if(o->arrived || o->departed) busy=1;
if(o->anim && (o->anim->status&ANISTAT_LOGICAL) && (o->anim->step[o->anim->lstep].flag&ANI_ONCE)) {
i=o->anim->ltime+clock;
o->anim->ltime=i>255?255:i;
busy=1;
}
n=o->prev;
}
if(busy) goto trig;
// Cleanup phase
for(n=0;n<nobjects;n++) if(objects[n] && (objects[n]->oflags&OF_DESTROYED)) objtrash(n);
if(generation_number<=TY_MAXTYPE) return "Too many generations of objects";
if(firstobj==VOIDLINK) return "Game cannot continue with no objects";
// Finished
return 0;
}
const char*init_level(void) {
if(setjmp(my_env)) return my_error;
clear_inventory();
if(main_options['t']) {
printf("[Level %d restarted]\n",level_id);
if(!traced_obj.t) {
const char*s;
optionquery[1]=Q_traceObject;
if(s=xrm_get_resource(resourcedb,optionquery,optionquery,2)) {
traced_obj.u=strtol(s,(char**)&s,10);
if(*s==':') traced_obj.t=strtol(s+1,0,10);
printf("Tracing object <%ld:%ld>\n",(long)traced_obj.u,(long)traced_obj.t);
} else {
traced_obj.t=TY_FOR;
}
}
}
memcpy(globals,initglobals,sizeof(globals));
quiz_obj=NVALUE(0);
gameover=0;
changed=0;
key_ignored=0;
all_flushed=0;
lastimage_processing=0;
vstackptr=0;
move_number=0;
current_key=0;
broadcast(VOIDLINK,0,MSG_INIT,NVALUE(0),NVALUE(0),NVALUE(0),0);
broadcast(VOIDLINK,0,MSG_POSTINIT,NVALUE(0),NVALUE(0),NVALUE(0),0);
if(gameover) return 0;
return execute_turn(0);
}