// Program to generate names.h file.
// Public domain.
"use strict";
const standard_message_names=`
// Original
0 = INIT
1 = CREATE
2 = DESTROY
3 = BEGIN_TURN
4 = ARRIVED
5 = DEPARTED
6 = LASTIMAGE
7 = MOVED
8 = JUMPED
9 = KEY
10 = MOVING
11 = SUNK
12 = FLOATED
13 = PLAYERMOVING
14 = HIT
15 = HITBY
16 = DESTROYED
17 = CREATED
18 = POSTINIT
19 = END_TURN
// New
20 = CONFLICT
21 = COLLIDEBY
22 = COLLIDE
23 = COLLIDING
24 = BLOCKED
25 = CONNECT
26 = NEXTWARP
`.split("\n").map(x=>/^ *([0-9]+) = ([^ ]*) *$/.exec(x)).filter(x=>x);
const standard_sound_names=[];
`
SPLASH
POUR
DOOR
GLASS
BANG
UNHH
UH_OH
FROG
THWIT
KLINKK
POWER
KLECK
CLICK
SMALL_POP
DINK
TICK
CHYEW
CHEEP
ANHH
BRRRT
BRRREEET
BWEEP
DRLRLRINK
FFFFTT
WAHOO
YEEHAW
OLDPHONE
RATTLE
BEEDEEP
THMP_thmp
BEDOINGNG
HEARTBEAT
LOCK
TAHTASHH
BOOOM
VACUUM
RATCHET2
DYUPE
UNCORK
BOUNCE
JAYAYAYNG
DEEP_POP
RATCHET1
GLISSANT
BUZZER
FAROUT
KEWEL
WHACK
STEAM
HAWK
`.replace(/[A-Za-z_0-9]+/g,x=>standard_sound_names.push(x));
const heromesh_key_names=Object.create(null);
`
8 BACK
9 TAB
12 CENTER
13 ENTER
16 SHIFT
17 CTRL
19 BREAK
20 CAPSLOCK
32 SPACE
33 PGUP
34 PGDN
35 END
36 HOME
37 LEFT
38 UP
39 RIGHT
40 DOWN
46 DELETE
96 NUMPAD0
97 NUMPAD1
98 NUMPAD2
99 NUMPAD3
100 NUMPAD4
101 NUMPAD5
102 NUMPAD6
103 NUMPAD7
104 NUMPAD8
105 NUMPAD9
106 MULTIPLY
110 DECIMAL
111 DIVIDE
120 F9
121 F10
122 F11
123 F12
144 NUMLOCK
145 SCRLOCK
186 SEMICOLON
187 EQUALS
188 COMMA
189 MINUS
190 PERIOD
191 SLASH
192 TILDE
219 OBRACKET
220 BACKSLASH
221 CBRACKET
222 QUOTE
`.replace(/([0-9]+) +([A-Z][A-Z0-9_]*)/g,(x,y,z)=>{
heromesh_key_names[y]=z;
});
[..."ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"].forEach(x=>{
heromesh_key_names[x.charCodeAt()]=x;
});
console.log("// Auto-generated! Do not modify directly!");
standard_message_names.forEach(([a,b,c])=>console.log("#define MSG_"+c+" "+b));
console.log("#ifdef HEROMESH_MAIN");
console.log("const char*const standard_message_names[]={");
standard_message_names.forEach(([a,b,c])=>console.log(" \""+c+"\","));
console.log("};");
console.log("#endif");
standard_sound_names.forEach((x,y)=>console.log("#define SND_"+x+" "+y));
console.log("#ifdef HEROMESH_MAIN");
console.log("const char*const standard_sound_names[]={");
standard_sound_names.forEach(x=>console.log(" \""+x+"\","));
console.log("};");
console.log("const char*const heromesh_key_names[256]={");
Object.keys(heromesh_key_names).forEach(x=>console.log(" ["+x+"]=\""+heromesh_key_names[x]+"\","));
console.log("};");
console.log("#endif");