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to be imported). See export.doc for details.
'lc' <number>
Set the level code number. This is a 16-bit number which can be used in
the class codes of your puzzle set for whatever purpose you wish; the
game engine does not use this value itself.
'lv' <number>
Set the level version number. This number is used to detect the validity
of stored solutions. Normally, you do not need to set this; it will do
so automatically once the level is saved, if any changes have been made
which might invalidate the solution (although it doesn't know for sure,
so there are false positives). However, you can set this deliberately by
yourself, in case you know that the solution remains valid; if you do
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>
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to be imported). See export.doc for details.
'lc' <number>
Set the level code number. This is a 16-bit number which can be used in
the class codes of your puzzle set for whatever purpose you wish; the
game engine does not use this value itself.
'lt' <blob>
Set the level title. The value must be unescaped; you can use the
HEROMESH_UNESCAPE function to do this.
'lv' <number>
Set the level version number. This number is used to detect the validity
of stored solutions. Normally, you do not need to set this; it will do
so automatically once the level is saved, if any changes have been made
which might invalidate the solution (although it doesn't know for sure,
so there are false positives). However, you can set this deliberately by
yourself, in case you know that the solution remains valid; if you do
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