Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [f70dddc30c]:

To Artifact [1678db96f2]:


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.screenFlags
  SDL flags: d = double buffer, f = full screen, h = use hardware surface,
  n = no window frame, p = hardware palette, r = allow the window to be
  resized, y = asynchronous blit, z = no parachute. Some flags might not
  work if the window manager does not support them.

.screenHeight
  Height of the window (not counting the border), in pixels.


.screenWidth
  Width of the window (not counting the border), in pixels.


.showInventory
  True means to show the inventory in the margin by default; false means
  to show the move list in the margin by default. Either way, it is
  possible to change the display at run time.

.sqlCoveringIndexScan







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.screenFlags
  SDL flags: d = double buffer, f = full screen, h = use hardware surface,
  n = no window frame, p = hardware palette, r = allow the window to be
  resized, y = asynchronous blit, z = no parachute. Some flags might not
  work if the window manager does not support them.

.screenHeight
  Height of the window (not counting the border), in pixels. This should
  be at least 480; the default is 600.

.screenWidth
  Width of the window (not counting the border), in pixels. This should
  be at least 640; the default is 800.

.showInventory
  True means to show the inventory in the margin by default; false means
  to show the move list in the margin by default. Either way, it is
  possible to change the display at run time.

.sqlCoveringIndexScan