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void pfunlink(Uint32 n);
void pflink(Uint32 n);
Uint32 objalloc(Uint16 c);
void objtrash(Uint32 n);
void annihilate(void);
const char*execute_turn(int key);
const char*init_level(void);
// == game ==
extern Uint8*replay_list;
extern Uint16 replay_size,replay_count,replay_pos,replay_mark;
extern Uint8 solution_replay;
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void pfunlink(Uint32 n);
void pflink(Uint32 n);
Uint32 objalloc(Uint16 c);
void objtrash(Uint32 n);
void annihilate(void);
const char*execute_turn(int key);
const char*init_level(void);
void swap_world(void);
// == game ==
extern Uint8*replay_list;
extern Uint16 replay_size,replay_count,replay_pos,replay_mark;
extern Uint8 solution_replay;
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