Free Hero Mesh

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Differences From Artifact [f3236ff0c1]:

To Artifact [e05ea8d8f3]:


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=Finished  ( number -- )
  Write to the Finished variable. Only the low 8-bits are used. When set to
  nonzero then the beginning and ending phases are skipped (see above), but
  if IgnoreKey is used, then all phases are skipped, regardless of the
  value of this flag.




FlushClass  ( class -- ) **
  Resets the Arrived, Busy, Departed, Inertia, Moved, and UserSignal flags
  of all objects of the specified class to zero. If the class is -1, then
  all objects are flushed in this way, and during the input phase, it also
  skips the beginning and ending phases if the class is -1.

FlushObj  ( -- ) **







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=Finished  ( number -- )
  Write to the Finished variable. Only the low 8-bits are used. When set to
  nonzero then the beginning and ending phases are skipped (see above), but
  if IgnoreKey is used, then all phases are skipped, regardless of the
  value of this flag.

flip  ( mark ... -- mark ... )
  Reverses everything above the mark on the stack.

FlushClass  ( class -- ) **
  Resets the Arrived, Busy, Departed, Inertia, Moved, and UserSignal flags
  of all objects of the specified class to zero. If the class is -1, then
  all objects are flushed in this way, and during the input phase, it also
  skips the beginning and ending phases if the class is -1.

FlushObj  ( -- ) **