1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
|
}
n=o->prev;
}
if(busy) goto trig;
// Cleanup phase
for(n=0;n<nobjects;n++) if(objects[n] && (objects[n]->oflags&OF_DESTROYED)) objtrash(n);
if(generation_number<=TY_MAXTYPE) return "Too many generations of objects";
// Finished
return 0;
}
const char*init_level(void) {
if(setjmp(my_env)) return my_error;
if(main_options['t']) {
|
>
|
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
|
}
n=o->prev;
}
if(busy) goto trig;
// Cleanup phase
for(n=0;n<nobjects;n++) if(objects[n] && (objects[n]->oflags&OF_DESTROYED)) objtrash(n);
if(generation_number<=TY_MAXTYPE) return "Too many generations of objects";
if(firstobj==VOIDLINK) return "Game cannot continue with no objects";
// Finished
return 0;
}
const char*init_level(void) {
if(setjmp(my_env)) return my_error;
if(main_options['t']) {
|