Free Hero Mesh

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Differences From Artifact [f29534adc5]:

To Artifact [d24ac241a4]:


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    }
    n=o->prev;
  }
  if(busy) goto trig;
  // Cleanup phase
  for(n=0;n<nobjects;n++) if(objects[n] && (objects[n]->oflags&OF_DESTROYED)) objtrash(n);
  if(generation_number<=TY_MAXTYPE) return "Too many generations of objects";

  // Finished
  return 0;
}

const char*init_level(void) {
  if(setjmp(my_env)) return my_error;
  if(main_options['t']) {







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    }
    n=o->prev;
  }
  if(busy) goto trig;
  // Cleanup phase
  for(n=0;n<nobjects;n++) if(objects[n] && (objects[n]->oflags&OF_DESTROYED)) objtrash(n);
  if(generation_number<=TY_MAXTYPE) return "Too many generations of objects";
  if(firstobj==VOIDLINK) return "Game cannot continue with no objects";
  // Finished
  return 0;
}

const char*init_level(void) {
  if(setjmp(my_env)) return my_error;
  if(main_options['t']) {