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}
objects[n]=o;
return n;
bad:
free(o);
return VOIDLINK;
}
void objtrash(Uint32 n) {
Object*o=objects[n];
if(!o) return;
if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up;
else objects[o->down]->up=o->up;
if(o->up!=VOIDLINK) objects[o->up]->down=o->down;
o->down=o->up=VOIDLINK;
if(firstobj==n) firstobj=o->next;
if(lastobj==n) lastobj=o->prev;
if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next;
if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev;
free(o);
objects[n]=0;
generation_number_inc=1;
}
static Uint32 obj_above(Uint32 i) {
Object*o;
if(i==VOIDLINK) return VOIDLINK;
o=objects[i];
i=o->up;
while(i!=VOIDLINK) {
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142
143
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183
184
185
186
187
188
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}
objects[n]=o;
return n;
bad:
free(o);
return VOIDLINK;
}
#define animfree free
void objtrash(Uint32 n) {
Object*o=objects[n];
if(!o) return;
if(o->anim && !(o->oflags&(OF_INVISIBLE|OF_BIZARRO))) {
//TODO: Check that the animation is actually playing
// If there is an animation, continue to display it, but let it have no effect on the game behaviour
// This may happen if the LASTIMAGE message destroys the object.
o->oflags=OF_DESTROYED|OF_STEALTHY|OF_VISUALONLY;
o->generation=0;
//TODO
return;
}
animfree(o->anim);
if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up;
else objects[o->down]->up=o->up;
if(o->up!=VOIDLINK) objects[o->up]->down=o->down;
o->down=o->up=VOIDLINK;
if(firstobj==n) firstobj=o->next;
if(lastobj==n) lastobj=o->prev;
if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next;
if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev;
free(o);
objects[n]=0;
generation_number_inc=1;
}
static void animate(Uint32 n,Uint32 f,Uint32 a0,Uint32 a1,Uint32 t) {
objects[n]->image=a0;
//TODO
}
static Uint32 obj_above(Uint32 i) {
Object*o;
if(i==VOIDLINK) return VOIDLINK;
o=objects[i];
i=o->up;
while(i!=VOIDLINK) {
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367
368
369
370
371
372
373
374
375
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377
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case 0x2800 ... 0x28FF: StackReq(0,1); Push(globals[code[ptr-1]&0x7FF]); break;
case 0x3000 ... 0x37FF: NoIgnore(); StackReq(1,0); o->uservars[code[ptr-1]&0x7FF]=Pop(); break;
case 0x3800 ... 0x38FF: NoIgnore(); StackReq(1,0); globals[code[ptr-1]&0x7FF]=Pop(); break;
case 0x4000 ... 0x7FFF: StackReq(0,1); Push(CVALUE(code[ptr-1]-0x4000)); break;
case 0x87E8 ... 0x87FF: StackReq(0,1); Push(NVALUE(1UL<<(code[ptr-1]&31))); break;
case 0xC000 ... 0xFFFF: StackReq(0,1); Push(MVALUE((code[ptr-1]&0x3FFF)+256)); break;
case OP_ADD: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u+t2.u)); break;
case OP_BAND: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u&t2.u)); break;
case OP_BNOT: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(~t1.u)); break;
case OP_BOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u|t2.u)); break;
case OP_BROADCAST: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0)); break;
case OP_BROADCAST_D: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0); break;
case OP_BROADCASTCLASS: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_broadcast(obj,CVALUE(code[ptr++]),t2,t3,t4,NVALUE(0),0)); break;
case OP_BROADCASTEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,0)); break;
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>
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384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
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case 0x2800 ... 0x28FF: StackReq(0,1); Push(globals[code[ptr-1]&0x7FF]); break;
case 0x3000 ... 0x37FF: NoIgnore(); StackReq(1,0); o->uservars[code[ptr-1]&0x7FF]=Pop(); break;
case 0x3800 ... 0x38FF: NoIgnore(); StackReq(1,0); globals[code[ptr-1]&0x7FF]=Pop(); break;
case 0x4000 ... 0x7FFF: StackReq(0,1); Push(CVALUE(code[ptr-1]-0x4000)); break;
case 0x87E8 ... 0x87FF: StackReq(0,1); Push(NVALUE(1UL<<(code[ptr-1]&31))); break;
case 0xC000 ... 0xFFFF: StackReq(0,1); Push(MVALUE((code[ptr-1]&0x3FFF)+256)); break;
case OP_ADD: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u+t2.u)); break;
case OP_ANIMATE: StackReq(4,0); t4=Pop(); Numeric(t4); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); animate(obj,t1.u,t2.u,t3.u,t4.u); break;
case OP_BAND: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u&t2.u)); break;
case OP_BNOT: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(~t1.u)); break;
case OP_BOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u|t2.u)); break;
case OP_BROADCAST: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0)); break;
case OP_BROADCAST_D: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0); break;
case OP_BROADCASTCLASS: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_broadcast(obj,CVALUE(code[ptr++]),t2,t3,t4,NVALUE(0),0)); break;
case OP_BROADCASTEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,0)); break;
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