Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [eeee5538b3]:

To Artifact [fec4beb6eb]:


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      if(p>=end) goto bad1;
      z=*p++;
      if(z==0xFF) break;
      if(z&0x20) x=*p++;
      if(z&0x10) y=*p++;
      if(z&0x40) x++;
      if(!x || !y || x>pfwidth || y>pfheight) goto bad2;

      if(z&0x80) {
        // MRU
        n=playfield[x+y*64-65]==VOIDLINK?0:1;
        if(mru[n]==VOIDLINK) goto bad1;
        o=objalloc(objects[mru[n]]->class);
        if(o==VOIDLINK) goto bad3;
        objects[o]->image=objects[mru[n]]->image;
        objects[o]->misc1=objects[mru[n]]->misc1;
        objects[o]->misc2=objects[mru[n]]->misc2;
        objects[o]->misc3=objects[mru[n]]->misc3;
        objects[o]->dir=objects[mru[n]]->dir;
        objects[o]->x=x;
        objects[o]->y=y;
        pflink(o);
        n=z&15;
      } else {
        // Not MRU
        n=playfield[x+y*64-65];
        n=n==VOIDLINK?0:objects[n]->down==VOIDLINK?1:2;
        i=*p++;
        i|=*p++<<8;
        o=objalloc(i&0x3FFF);
        if(o==VOIDLINK) goto bad3;
        if(n!=2) mru[n]=o;
        if(i&0x8000) {
          n=objects[o]->class;







>


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      if(p>=end) goto bad1;
      z=*p++;
      if(z==0xFF) break;
      if(z&0x20) x=*p++;
      if(z&0x10) y=*p++;
      if(z&0x40) x++;
      if(!x || !y || x>pfwidth || y>pfheight) goto bad2;
      n=z&0x70?0:1;
      if(z&0x80) {
        // MRU

        if(mru[n]==VOIDLINK) goto bad1;
        o=objalloc(objects[mru[n]]->class);
        if(o==VOIDLINK) goto bad3;
        objects[o]->image=objects[mru[n]]->image;
        objects[o]->misc1=objects[mru[n]]->misc1;
        objects[o]->misc2=objects[mru[n]]->misc2;
        objects[o]->misc3=objects[mru[n]]->misc3;
        objects[o]->dir=objects[mru[n]]->dir;
        objects[o]->x=x;
        objects[o]->y=y;
        pflink(o);
        n=z&15;
      } else {
        // Not MRU


        i=*p++;
        i|=*p++<<8;
        o=objalloc(i&0x3FFF);
        if(o==VOIDLINK) goto bad3;
        if(n!=2) mru[n]=o;
        if(i&0x8000) {
          n=objects[o]->class;