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c=classes[m->class];
if(!c) return;
n=playfield[y*64+x-65];
while(n!=VOIDLINK) {
if(d && objects[n]->class==m->class) return;
if(c->collisionLayers&classes[objects[n]->class]->collisionLayers) {
u=objects[n]->up;
pfunlink(n);
free(objects[n]);
n=u;
} else {
n=objects[n]->up;
}
}
n=objalloc(m->class);
if(n==VOIDLINK) return;
objects[n]->x=x;
objects[n]->y=y;
objects[n]->image=m->img;
objects[n]->dir=m->dir;
objects[n]->misc1=m->misc1;
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<
>
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c=classes[m->class];
if(!c) return;
n=playfield[y*64+x-65];
while(n!=VOIDLINK) {
if(d && objects[n]->class==m->class) return;
if(c->collisionLayers&classes[objects[n]->class]->collisionLayers) {
u=objects[n]->up;
objtrash(n);
n=u;
} else {
n=objects[n]->up;
}
}
generation_number_inc=0;
n=objalloc(m->class);
if(n==VOIDLINK) return;
objects[n]->x=x;
objects[n]->y=y;
objects[n]->image=m->img;
objects[n]->dir=m->dir;
objects[n]->misc1=m->misc1;
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