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void objtrash(Uint32 n);
void annihilate(void);
const char*execute_turn(int key);
const char*init_level(void);
// == game ==
void run_game(void);
void locate_me(int x,int y);
// == edit ==
void run_editor(void);
void write_empty_level_set(FILE*);
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void objtrash(Uint32 n);
void annihilate(void);
const char*execute_turn(int key);
const char*init_level(void);
// == game ==
extern Uint8*replay_list;
extern Uint16 replay_size,replay_count,replay_pos,replay_mark;
void run_game(void);
void locate_me(int x,int y);
// == edit ==
void run_editor(void);
void write_empty_level_set(FILE*);
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