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C code
The level code number, from 0 to 65535.
D width height
The play field dimensions. The width and height must be 1 to 64. This
line must come before any objects are listed, and is mandatory.
x y $class image misc1 misc2 misc3 dir
Specify an object. Objects are listed starting from the top left corner,
going right, and within each cell the objects are listed from bottom to
top. Coordinates are one-based. The image is a number (0 for the first
image), misc1 to misc3 are misc values (see below), and dir is also a
number (0 for east, up to 7 for southeast). When the data is being
imported, it will accept objects listed in any order, but when being
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C code
The level code number, from 0 to 65535.
D width height
The play field dimensions. The width and height must be 1 to 64. This
line must come before any objects are listed, and is mandatory.
V version
This command never occurs in levels exported from Free Hero Mesh,
although it can optionally occur in imported levels. If it is specified,
then it sets the level version number.
x y $class image misc1 misc2 misc3 dir
Specify an object. Objects are listed starting from the top left corner,
going right, and within each cell the objects are listed from bottom to
top. Coordinates are one-based. The image is a number (0 for the first
image), misc1 to misc3 are misc values (see below), and dir is also a
number (0 for east, up to 7 for southeast). When the data is being
imported, it will accept objects listed in any order, but when being
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