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* Sound effects
* Compressed wave sounds (?)
* Numeric sounds (?)
* Game engine features
* String data (partially implemented)
* A ,PopUp command to use a popup with arguments starting from a mark
* Returning a class from COLLIDE/COLLIDEBY to transform
* Possibility to define auto-generation levels mode
* Editor
* Mouse dragging
* Level index editor
* Deal better with allowing to skip past corrupted levels
* Picture editor/loading
* Allowing more altimages
* Batch insert multiple dependent image lumps
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
* Scrollable playfield view
* Auto scroll option (using Player flag)
* Configurable auto scroll option
* Manual scroll option
* Bookmarks
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* Sound effects
* Compressed wave sounds (?)
* Numeric sounds (?)
* Game engine features
* String data (partially implemented)
* A ,PopUp command to use a popup with arguments starting from a mark
* Returning a class from COLLIDE/COLLIDEBY to transform
* Possibility to define auto-generation levels mode
* Popup inventory list (with optional possibility of choice)
* Editor
* Mouse dragging
* Deal better with allowing to skip past corrupted levels
* Picture editor/loading
* Allowing more altimages
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
* Scrollable playfield view
* Auto scroll option (using Player flag)
* Configurable auto scroll option
* Manual scroll option
* Bookmarks
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* Cache database option to be keyed by hash
* Composite puzzle set format (implemented)
* Optional hypertext help
* Compressed class definitions (?)
* Option to auto display level titles
* Option to use a separate solution file
* Multiuser scoring within one computer system (optional capability)
* Testing
* Bizarro world
* Connection movement (it is partially tested, already)
* Sweep, SweepEx, HitMe
* Overriding order of execution (partially tested)
* Conversion from other games
* DOS Hero Hearts
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>
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41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
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* Cache database option to be keyed by hash
* Composite puzzle set format (implemented)
* Optional hypertext help
* Compressed class definitions (?)
* Option to auto display level titles
* Option to use a separate solution file
* Multiuser scoring within one computer system (optional capability)
* Launcher menu (optional; separate program)
* Testing
* Bizarro world
* Connection movement (it is partially tested, already)
* Sweep, SweepEx, HitMe
* Overriding order of execution (partially tested)
* Conversion from other games
* DOS Hero Hearts
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