Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [e902bf57fd]:

To Artifact [1647a6cfce]:


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* Sound effects
  * Compressed wave sounds (?)
  * Numeric sounds (?)
* Game engine features
  * String data (partially implemented)
  * A ,PopUp command to use a popup with arguments starting from a mark
  * Returning a class from COLLIDE/COLLIDEBY to transform
  * Possibility to define auto-generation levels mode

* Editor
  * Mouse dragging
  * Level index editor
* Deal better with allowing to skip past corrupted levels
* Picture editor/loading
  * Allowing more altimages
  * Batch insert multiple dependent image lumps
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
* Scrollable playfield view
  * Auto scroll option (using Player flag)
  * Configurable auto scroll option
  * Manual scroll option
* Bookmarks








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* Sound effects
  * Compressed wave sounds (?)
  * Numeric sounds (?)
* Game engine features
  * String data (partially implemented)
  * A ,PopUp command to use a popup with arguments starting from a mark
  * Returning a class from COLLIDE/COLLIDEBY to transform
  * Possibility to define auto-generation levels mode
  * Popup inventory list (with optional possibility of choice)
* Editor
  * Mouse dragging

* Deal better with allowing to skip past corrupted levels
* Picture editor/loading
  * Allowing more altimages

* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
* Scrollable playfield view
  * Auto scroll option (using Player flag)
  * Configurable auto scroll option
  * Manual scroll option
* Bookmarks
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* Cache database option to be keyed by hash
* Composite puzzle set format (implemented)
  * Optional hypertext help
  * Compressed class definitions (?)
* Option to auto display level titles
* Option to use a separate solution file
* Multiuser scoring within one computer system (optional capability)

* Testing
  * Bizarro world
  * Connection movement (it is partially tested, already)
  * Sweep, SweepEx, HitMe
  * Overriding order of execution (partially tested)
* Conversion from other games
  * DOS Hero Hearts







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41
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43
44
45
46
47
48
49
50
51
52
53
54
55
* Cache database option to be keyed by hash
* Composite puzzle set format (implemented)
  * Optional hypertext help
  * Compressed class definitions (?)
* Option to auto display level titles
* Option to use a separate solution file
* Multiuser scoring within one computer system (optional capability)
* Launcher menu (optional; separate program)
* Testing
  * Bizarro world
  * Connection movement (it is partially tested, already)
  * Sweep, SweepEx, HitMe
  * Overriding order of execution (partially tested)
* Conversion from other games
  * DOS Hero Hearts