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static Uint8 current_key;
static Value quiz_obj;
static Value traced_obj;
static Uint32 control_obj=VOIDLINK;
static Connection conn[VSTACKSIZE];
static int nconn,pconn;
static Uint8 conn_dir;
#define Throw(x) (my_error=(x),longjmp(my_env,1))
#define StackReq(x,y) do{ if(vstackptr<(x)) Throw("Stack underflow"); if(vstackptr-(x)+(y)>=VSTACKSIZE) Throw("Stack overflow"); }while(0)
#define Push(x) (vstack[vstackptr++]=(x))
#define Pop() (vstack[--vstackptr])
// For arrival/departure masks
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static Uint8 current_key;
static Value quiz_obj;
static Value traced_obj;
static Uint32 control_obj=VOIDLINK;
static Connection conn[VSTACKSIZE];
static int nconn,pconn;
static Uint8 conn_dir;
static Uint16 subst_class;
static Uint32 subst_obj;
#define Throw(x) (my_error=(x),longjmp(my_env,1))
#define StackReq(x,y) do{ if(vstackptr<(x)) Throw("Stack underflow"); if(vstackptr-(x)+(y)>=VSTACKSIZE) Throw("Stack overflow"); }while(0)
#define Push(x) (vstack[vstackptr++]=(x))
#define Pop() (vstack[--vstackptr])
// For arrival/departure masks
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while(n!=VOIDLINK) {
if(!(objects[n]->oflags&OF_DESTROYED)) c|=classes[objects[n]->class]->collisionLayers;
n=objects[n]->up;
}
return c;
}
static Uint8 collide_with(Uint8 b,Uint32 n,Uint8 x,Uint8 y,Uint16 c) {
int i,j;
Uint8 r=0;
Uint32 e[8]={VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK};
Uint8 re[8]={0,0,0,0,0,0,0,0};
Value v;
if(StackProtection()) Throw("Call stack overflow");
for(i=0;i<8;i++) if(b&(1<<i)) e[i]=obj_layer_at(1<<i,x,y);
for(i=0;i<7;i++) for(j=i+1;j<8;j++) if(e[i]==e[j]) e[j]=VOIDLINK;
if(n!=VOIDLINK) {
v=send_message(VOIDLINK,n,MSG_COLLIDE,NVALUE(x),NVALUE(y),NVALUE(b));
if(v.t) Throw("Type mismatch in COLLIDE");
r=v.u;
}
for(i=0;i<8;i++) if(e[i]!=VOIDLINK && !(r&0x02)) {
v=send_message(n,e[i],MSG_COLLIDEBY,NVALUE(n==VOIDLINK?0:objects[n]->x),NVALUE(n==VOIDLINK?0:objects[n]->y),CVALUE(c));
if(v.t) Throw("Type mismatch in COLLIDEBY");
r|=re[i]=v.u;
}
if(!(r&0x01)) {
// See if we can destroy some objects to make room
b=classes[c]->collisionLayers;
if(obj_layer_at(b,x,y)==VOIDLINK) return r;
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676
677
678
679
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681
682
683
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697
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699
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710
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while(n!=VOIDLINK) {
if(!(objects[n]->oflags&OF_DESTROYED)) c|=classes[objects[n]->class]->collisionLayers;
n=objects[n]->up;
}
return c;
}
static Uint16 collide_with(Uint8 b,Uint32 n,Uint8 x,Uint8 y,Uint16 c) {
int i,j;
Uint8 r=0;
Uint32 e[8]={VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK};
Uint8 re[8]={0,0,0,0,0,0,0,0};
Value v;
if(StackProtection()) Throw("Call stack overflow");
for(i=0;i<8;i++) if(b&(1<<i)) e[i]=obj_layer_at(1<<i,x,y);
for(i=0;i<7;i++) for(j=i+1;j<8;j++) if(e[i]==e[j]) e[j]=VOIDLINK;
if(n!=VOIDLINK) {
v=send_message(VOIDLINK,n,MSG_COLLIDE,NVALUE(x),NVALUE(y),NVALUE(b));
if(v.t) Throw("Type mismatch in COLLIDE");
r=v.u;
}
for(i=0;i<8;i++) if(e[i]!=VOIDLINK && !(r&0x02)) {
v=send_message(n,e[i],MSG_COLLIDEBY,NVALUE(n==VOIDLINK?0:objects[n]->x),NVALUE(n==VOIDLINK?0:objects[n]->y),CVALUE(c));
if(v.t==TY_CLASS) {
subst_class=v.u;
subst_obj=e[i];
return 0x8001;
} else if(v.t>TY_MAXTYPE) {
subst_class=0;
subst_obj=v_object(v);
return 0x8001;
}
if(v.t) Throw("Type mismatch in COLLIDEBY");
r|=re[i]=v.u;
}
if(!(r&0x01)) {
// See if we can destroy some objects to make room
b=classes[c]->collisionLayers;
if(obj_layer_at(b,x,y)==VOIDLINK) return r;
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830
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837
838
839
840
841
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843
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o->next=n;
o->prev=objects[n]->prev;
objects[n]->prev=obj;
if(o->prev==VOIDLINK) firstobj=obj; else objects[o->prev]->next=obj;
notfound:
objects[obj]->oflags|=OF_ORDERED;
}
static Uint32 create(Uint32 from,Uint16 c,Uint32 x,Uint32 y,Uint32 im,Uint32 d) {
Uint32 m,n;
int i,xx,yy;
Object*o;
Object*p;
Value v;
if(d>7) d=0;
if(x<1 || y<1 || x>pfwidth || y>pfheight || c==control_class) return VOIDLINK;
if(!(classes[c]->oflags&OF_BIZARRO) && (i=classes[c]->collisionLayers) && (xx=collisions_at(x,y)&i)) {
if(collide_with(xx,VOIDLINK,x,y,c)&0x01) return VOIDLINK;
}
n=objalloc(c);
if(n==VOIDLINK) Throw("Error creating object");
o=objects[n];
o->x=x;
o->y=y;
o->image=im;
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830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
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946
947
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o->next=n;
o->prev=objects[n]->prev;
objects[n]->prev=obj;
if(o->prev==VOIDLINK) firstobj=obj; else objects[o->prev]->next=obj;
notfound:
objects[obj]->oflags|=OF_ORDERED;
}
static Uint32 x_create(Uint32 from,Uint16 c,Uint32 x,Uint32 y,Uint32 d,Value arg1,Value arg2,Value arg3) {
// This function is only called if x and y and d are already verified to be valid, so need not be checked again.
Uint32 m,n;
int i,xx,yy;
Object*o;
Object*p;
Value v;
if(c==control_class || !c) return VOIDLINK;
// Although this function can be called recursively, StackProtection() is unnecessary,
// because in the case that it is called recursively, it is guaranteed to call either
// collide_with or execute_program (indirectly), which then calls StackProtection().
if((i=classes[c]->collisionLayers) && (xx=collisions_at(x,y)&i)) {
if((i=collide_with(xx,VOIDLINK,x,y,c))&0x01) {
if(i&0x8000) {
if(subst_class) {
m=subst_obj;
v=destroy(VOIDLINK,m,5);
if(v.t) return VOIDLINK;
n=x_create(m,subst_class,x,y,d,arg1,arg2,arg3);
if(n!=VOIDLINK) objects[from]->replacement=objects[m]->replacement=OVALUE(n);
return n;
} else {
return subst_obj;
}
}
return VOIDLINK;
}
}
n=objalloc(c);
if(n==VOIDLINK) Throw("Error creating object");
o=objects[n];
o->x=x;
o->y=y;
o->image=0;
o->dir=d;
o->oflags&=~OF_BIZARRO;
objects[from]->replacement=OVALUE(n);
pflink(n);
v=send_message(from,n,MSG_XCREATE,arg1,arg2,arg3);
if(v.t>TY_MAXTYPE) {
if(classes[objects[n]->class]->order && !(o->oflags&OF_DESTROYED)) set_order(n);
return v_object(v);
} else if(v.t) {
Throw("Type mismatch");
}
if(o->oflags&OF_DESTROYED) return VOIDLINK;
if(v.u) goto skip;
v=send_message(VOIDLINK,n,MSG_CREATE,NVALUE(0),NVALUE(0),NVALUE(0));
if(o->oflags&OF_DESTROYED) return VOIDLINK;
if(o->oflags&OF_BIZARRO) {
skip:
if(classes[objects[n]->class]->order) set_order(n);
return n;
}
for(y=0;y<5;y++) for(x=0;x<5;x++) {
xx=o->x+x-2; yy=o->y+y-2;
if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue;
i=x+5*(4-y);
m=playfield[xx+yy*64-65];
while(m!=VOIDLINK) {
p=objects[m];
if(p->arrivals&(1<<i)) if(m!=n) send_message(n,m,MSG_CREATED,NVALUE(o->x),NVALUE(o->y),v);
m=p->up;
}
}
if(o->oflags&OF_DESTROYED) return VOIDLINK;
if(classes[objects[n]->class]->order) set_order(n);
m=objects[n]->up;
if(m!=VOIDLINK) {
v=send_message(VOIDLINK,n,MSG_SUNK,NVALUE(0),NVALUE(0),v);
while(m!=VOIDLINK) {
send_message(n,m,MSG_FLOATED,NVALUE(0),NVALUE(0),v);
m=objects[m]->up;
}
}
if(o->oflags&OF_DESTROYED) return VOIDLINK;
return n;
}
static Uint32 create(Uint32 from,Uint16 c,Uint32 x,Uint32 y,Uint32 im,Uint32 d) {
Uint32 m,n;
int i,xx,yy;
Object*o;
Object*p;
Value v;
if(d>7) d=0;
if(x<1 || y<1 || x>pfwidth || y>pfheight || c==control_class) return VOIDLINK;
if(!(classes[c]->oflags&OF_BIZARRO) && (i=classes[c]->collisionLayers) && (xx=collisions_at(x,y)&i)) {
if((i=collide_with(xx,VOIDLINK,x,y,c))&0x01) {
if(i&0x8000) {
if(subst_class) {
m=subst_obj;
v=destroy(VOIDLINK,m,5);
if(v.t) return VOIDLINK;
n=x_create(m,subst_class,x,y,d,CVALUE(c),NVALUE(im),NVALUE(0));
if(n!=VOIDLINK) objects[m]->replacement=OVALUE(n);
return n;
} else {
return subst_obj;
}
}
return VOIDLINK;
}
}
n=objalloc(c);
if(n==VOIDLINK) Throw("Error creating object");
o=objects[n];
o->x=x;
o->y=y;
o->image=im;
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914
915
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917
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}
}
}
return v;
}
static int move_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) {
Uint32 m;
int i,xx,yy;
Object*o;
Object*p;
Value v;
if(n==VOIDLINK || (objects[n]->oflags&OF_DESTROYED) || n==control_obj) return 0;
o=objects[n];
if(lastimage_processing) Throw("Can't move during animation processing");
if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0;
if(v_bool(send_message(from,n,MSG_MOVING,NVALUE(x),NVALUE(y),NVALUE(0)))) return 0;
if(classes[o->class]->cflags&CF_PLAYER) {
m=lastobj;
while(m!=VOIDLINK) {
if(v_bool(send_message(n,m,MSG_PLAYERMOVING,NVALUE(x),NVALUE(y),OVALUE(from)))) return 0;
m=objects[m]->prev;
}
}
if(!(o->oflags&OF_BIZARRO) && (i=classes[o->class]->collisionLayers) && (xx=collisions_at(x,y)&i)) {
if((i=collide_with(xx,n,x,y,o->class))&0x01) return i&0x04?1:0;
}
pfunlink(n);
if(!(o->oflags&((classes[o->class]->cflags&CF_COMPATIBLE?OF_VISUALONLY:0)|OF_STEALTHY|OF_BIZARRO))) {
for(i=25;i>=0;i--) {
xx=o->x+Xbit(i); yy=o->y+Ybit(i);
if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue;
m=playfield[xx+yy*64-65];
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1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
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1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
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}
}
}
return v;
}
static int move_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) {
Uint32 k,m;
int i,xx,yy;
Object*o;
Object*p;
Value v;
if(n==VOIDLINK || (objects[n]->oflags&OF_DESTROYED) || n==control_obj) return 0;
o=objects[n];
if(lastimage_processing) Throw("Can't move during animation processing");
if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0;
if(v_bool(send_message(from,n,MSG_MOVING,NVALUE(x),NVALUE(y),NVALUE(0)))) return 0;
if(classes[o->class]->cflags&CF_PLAYER) {
m=lastobj;
while(m!=VOIDLINK) {
if(v_bool(send_message(n,m,MSG_PLAYERMOVING,NVALUE(x),NVALUE(y),OVALUE(from)))) return 0;
m=objects[m]->prev;
}
}
if(!(o->oflags&OF_BIZARRO) && (i=classes[o->class]->collisionLayers) && (xx=collisions_at(x,y)&i)) {
if((i=collide_with(xx,n,x,y,o->class))&0x01) {
if(i&0x8000) {
m=subst_obj;
v=destroy(n,m,5);
if(v.t) return 0;
k=x_create(m,subst_class,x,y,o->dir,CVALUE(o->class),NVALUE(o->image),OVALUE(n));
if(k!=VOIDLINK) {
objects[m]->replacement=objects[n]->replacement=OVALUE(k);
destroy(m,n,6);
o->distance+=abs(x-o->x)+abs(y-o->y);
return 1;
}
return 0;
}
return i&0x04?1:0;
}
}
pfunlink(n);
if(!(o->oflags&((classes[o->class]->cflags&CF_COMPATIBLE?OF_VISUALONLY:0)|OF_STEALTHY|OF_BIZARRO))) {
for(i=25;i>=0;i--) {
xx=o->x+Xbit(i); yy=o->y+Ybit(i);
if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue;
m=playfield[xx+yy*64-65];
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