Free Hero Mesh

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Differences From Artifact [e20d997f8f]:

To Artifact [28dfcc240c]:


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=<label>
  Go to a label. (Put the colon after the equal sign; this instruction,
  and the one below, are using a double sigil.)

,<label>
  Call a label as a subroutine; when it returns, comes back to here.












.  ( x -- )

+  ( in1 in2 -- out )
  Add two numbers together.

-  ( in1 in2 -- out )
  Subtract in2 from in1.







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=<label>
  Go to a label. (Put the colon after the equal sign; this instruction,
  and the one below, are using a double sigil.)

,<label>
  Call a label as a subroutine; when it returns, comes back to here.

(<attribute> <userflags...>)  ( -- number )
  The attribute must be one of Misc4, Misc5, Misc6, Misc7, or
  CollisionLayers, and may optionally be preceded by a comma. This
  produces the number with all of the specified bits set only. If the
  attribute is preceded by a comma, then it is an error to specify any
  user flags not assigned to that variable, otherwise any user flags
  that do not belong are ignored. Any user flag may optionally be
  preceded by a comma, and may occur multiple times; only the last
  instance of each is used. If the last instance of a flag has a
  comma then that bit is clear, if without a comma then it is set.

.  ( x -- )

+  ( in1 in2 -- out )
  Add two numbers together.

-  ( in1 in2 -- out )
  Subtract in2 from in1.