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else strcpy(buf," ");
}
SDL_LockSurface(screen);
draw_text(0,40,buf,0xF0,0xF1);
SDL_UnlockSurface(screen);
SDL_Flip(screen);
}
static void begin_level(int id) {
const char*t;
inputs_count=0;
replay_pos=0;
t=load_level(id)?:init_level();
if(t) {
gameover=-1;
screen_message(t);
} else {
gameover=0;
}
timerflag=0;
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else strcpy(buf," ");
}
SDL_LockSurface(screen);
draw_text(0,40,buf,0xF0,0xF1);
SDL_UnlockSurface(screen);
SDL_Flip(screen);
}
static void end_level(void) {
long sz=replay_size;
if(!replay_list) return;
if(sz<replay_count+4) {
replay_list=realloc(replay_list,sz=replay_count+4);
if(!replay_list) fatal("Allocation failed\n");
replay_size=(sz>0xFFFF?0xFFFF:sz);
}
sz=replay_count+4;
replay_list[sz-4]=replay_mark>>8;
replay_list[sz-3]=replay_mark;
replay_list[sz-2]=replay_count>>8;
replay_list[sz-1]=replay_count;
write_userstate(FIL_LEVEL,level_id,sz,replay_list);
}
static void begin_level(int id) {
const char*t;
long sz;
if(replay_count) end_level();
inputs_count=0;
replay_pos=0;
t=load_level(id)?:init_level();
free(replay_list);
replay_list=read_userstate(FIL_LEVEL,level_id,&sz);
if(sz>=2) {
replay_size=(sz>0xFFFF?0xFFFF:sz);
replay_count=(replay_list[sz-2]<<8)|replay_list[sz-1];
if(sz-replay_count>=4) replay_mark=(replay_list[replay_count]<<8)|replay_list[replay_count+1]; else replay_mark=0;
} else {
replay_count=replay_mark=replay_size=0;
free(replay_list);
replay_list=0;
}
if(t) {
gameover=-1;
screen_message(t);
} else {
gameover=0;
}
timerflag=0;
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if(t) {
screen_message(t);
gameover=-1;
return;
}
if(!key_ignored) {
if(replay_pos>=replay_size) {
replay_list=realloc(replay_list,replay_size+=0x200);
if(!replay_list) fatal("Allocation failed\n");
}
replay_list[replay_pos++]=k;
if(replay_pos>replay_count) replay_count=replay_pos;
}
}
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>
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if(t) {
screen_message(t);
gameover=-1;
return;
}
if(!key_ignored) {
if(replay_pos>=replay_size) {
if(replay_size>0xFDFF) replay_size=0xFDFF;
if(replay_size+0x200<=replay_pos) fatal("Confusion in input_move function\n");
replay_list=realloc(replay_list,replay_size+=0x200);
if(!replay_list) fatal("Allocation failed\n");
}
replay_list[replay_pos++]=k;
if(replay_pos>replay_count) replay_count=replay_pos;
}
}
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588
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SDL_SetTimer(10,timer_callback);
while(SDL_WaitEvent(&ev)) {
switch(ev.type) {
case SDL_VIDEOEXPOSE:
redraw_game();
break;
case SDL_QUIT:
exit(0);
break;
case SDL_MOUSEMOTION:
show_mouse_xy(&ev);
break;
case SDL_USEREVENT:
if(!gameover && !quiz_text) continue_animation();
timerflag=0;
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SDL_SetTimer(10,timer_callback);
while(SDL_WaitEvent(&ev)) {
switch(ev.type) {
case SDL_VIDEOEXPOSE:
redraw_game();
break;
case SDL_QUIT:
goto quit;
break;
case SDL_MOUSEMOTION:
show_mouse_xy(&ev);
break;
case SDL_USEREVENT:
if(!gameover && !quiz_text) continue_animation();
timerflag=0;
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} else {
i=exec_key_binding(&ev,0,(ev.button.x-left_margin)/picture_size+1,ev.button.y/picture_size+1,game_command,0);
goto command;
}
case SDL_KEYDOWN:
i=exec_key_binding(&ev,0,0,0,game_command,0);
command:
if(i==-1) exit(0);
if(i==-2) {
main_options['e']=1;
SDL_SetTimer(0,0);
return;
}
replay:
if(inputs_count) {
//TODO: Check for solution replay
for(i=0;i<inputs_count && !gameover;i++) if(inputs[i]) input_move(inputs[i]);
inputs_count=0;
}
redraw_game();
timerflag=0; // ensure we have not missed a timer event
break;
}
}
}
void locate_me(int x,int y) {
Uint8 c=7;
SDL_Rect r,rh,rv;
SDL_Event ev;
if(!screen) return;
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>
>
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} else {
i=exec_key_binding(&ev,0,(ev.button.x-left_margin)/picture_size+1,ev.button.y/picture_size+1,game_command,0);
goto command;
}
case SDL_KEYDOWN:
i=exec_key_binding(&ev,0,0,0,game_command,0);
command:
if(i==-1) goto quit;
if(i==-2) {
main_options['e']=1;
SDL_SetTimer(0,0);
return;
}
replay:
if(inputs_count) {
//TODO: Check for solution replay
for(i=0;i<inputs_count && !gameover;i++) if(inputs[i]) input_move(inputs[i]);
inputs_count=0;
}
redraw_game();
timerflag=0; // ensure we have not missed a timer event
break;
}
}
quit:
end_level();
exit(0);
}
void locate_me(int x,int y) {
Uint8 c=7;
SDL_Rect r,rh,rv;
SDL_Event ev;
if(!screen) return;
|