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The base name, which is a copy of the first command-line argument (not
counting the switches or the program name).
CLASS_DATA(id,info)
Returns data about a class.
CVALUE(number)
Makes a game value of type 'class', given the class number.
HEROMESH_ESCAPE(blob)
Converts blob representation of a game string into escaped format.
HEROMESH_TYPE(value)
The type of a game value, given as a 64-bit integer. The types are
'class', 'number', 'string', 'object', and 'sound'.
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The base name, which is a copy of the first command-line argument (not
counting the switches or the program name).
CLASS_DATA(id,info)
Returns data about a class.
CVALUE(number)
Makes a game value of type 'class', given the class number. You can also
specify the class name instead of the number.
HEROMESH_ESCAPE(blob)
Converts blob representation of a game string into escaped format.
HEROMESH_TYPE(value)
The type of a game value, given as a 64-bit integer. The types are
'class', 'number', 'string', 'object', and 'sound'.
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