Free Hero Mesh

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Differences From Artifact [e12587dc57]:

To Artifact [b92214eca8]:


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  The base name, which is a copy of the first command-line argument (not
  counting the switches or the program name).

CLASS_DATA(id,info)
  Returns data about a class.

CVALUE(number)
  Makes a game value of type 'class', given the class number.


HEROMESH_ESCAPE(blob)
  Converts blob representation of a game string into escaped format.

HEROMESH_TYPE(value)
  The type of a game value, given as a 64-bit integer. The types are
  'class', 'number', 'string', 'object', and 'sound'.







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  The base name, which is a copy of the first command-line argument (not
  counting the switches or the program name).

CLASS_DATA(id,info)
  Returns data about a class.

CVALUE(number)
  Makes a game value of type 'class', given the class number. You can also
  specify the class name instead of the number.

HEROMESH_ESCAPE(blob)
  Converts blob representation of a game string into escaped format.

HEROMESH_TYPE(value)
  The type of a game value, given as a 64-bit integer. The types are
  'class', 'number', 'string', 'object', and 'sound'.