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Makes a game value of type 'class', given the class number. You can also
specify the class name instead of the number.
HASH(data,algorithm)
Make the hash of the data as a binary blob. See hash.h for a list of the
valid numbers to use as the hash algorithm numbers.
HEROMESH_ESCAPE(blob)
Converts blob representation of a game string into escaped format.
HEROMESH_TYPE(value)
The type of a game value, given as a 64-bit integer. The types are
'class', 'number', 'string', 'object', and 'sound'.
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Makes a game value of type 'class', given the class number. You can also
specify the class name instead of the number.
HASH(data,algorithm)
Make the hash of the data as a binary blob. See hash.h for a list of the
valid numbers to use as the hash algorithm numbers.
HAS_XY_INPUT()
Returns nonzero if this puzzle set has coordinate input, or zero if it
does not have coordinate input.
HEROMESH_ESCAPE(blob)
Converts blob representation of a game string into escaped format.
HEROMESH_TYPE(value)
The type of a game value, given as a 64-bit integer. The types are
'class', 'number', 'string', 'object', and 'sound'.
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