Free Hero Mesh

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Differences From Artifact [dbba9433ad]:

To Artifact [9957cbf76e]:


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#define MSG_HIT 14
#define MSG_HITBY 15
#define MSG_DESTROYED 16
#define MSG_CREATED 17
#define MSG_POSTINIT 18
#define MSG_END_TURN 19
#define MSG_CLEANUP 20


const char*const standard_message_names[]={
 "INIT",
 "CREATE",
 "DESTROY",
 "BEGIN_TURN",
 "ARRIVED",
 "DEPARTED",







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#define MSG_HIT 14
#define MSG_HITBY 15
#define MSG_DESTROYED 16
#define MSG_CREATED 17
#define MSG_POSTINIT 18
#define MSG_END_TURN 19
#define MSG_CLEANUP 20
#define MSG_COLLIDING 21
#define MSG_COLLIDE 22
const char*const standard_message_names[]={
 "INIT",
 "CREATE",
 "DESTROY",
 "BEGIN_TURN",
 "ARRIVED",
 "DEPARTED",
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 "HIT",
 "HITBY",
 "DESTROYED",
 "CREATED",
 "POSTINIT",
 "END_TURN",
 "CLEANUP",


};
#define SND_SPLASH 0
#define SND_POUR 1
#define SND_DOOR 2
#define SND_GLASS 3
#define SND_BANG 4
#define SND_UNHH 5







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 "HIT",
 "HITBY",
 "DESTROYED",
 "CREATED",
 "POSTINIT",
 "END_TURN",
 "CLEANUP",
 "COLLIDING",
 "COLLIDE",
};
#define SND_SPLASH 0
#define SND_POUR 1
#define SND_DOOR 2
#define SND_GLASS 3
#define SND_BANG 4
#define SND_UNHH 5