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?.gameKey.alt.P: ^p
?.gameKey.alt.R: select 'go',id from levels where not solved order by random() limit 1;
?.gameKey.alt.X: ^x
?.gameKey.alt.leftbracket: select 'rs',-5;
?.gameKey.alt.rightbracket: select 'rs',+5;
?.gameKey.delete: ^-
?.gameKey.ctrl.delete: ^D
?.gameKey.insert: ^+
?.gameKey.alt.kp_minus: select 'go',-ord from levels where ord<$level and not solved order by ord desc limit 1;
?.gameKey.alt.kp_plus: select 'go',-ord from levels where ord>$level and not solved order by ord asc limit 1;
?.gameKey.shift.1: select 'ss',0;
?.gameKey.shift.2: select 'ss',1;
?.gameKey.shift.3: select 'ss',2;
?.gameKey.shift.4: select 'ss',3;
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>
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?.gameKey.alt.P: ^p
?.gameKey.alt.R: select 'go',id from levels where not solved order by random() limit 1;
?.gameKey.alt.X: ^x
?.gameKey.alt.leftbracket: select 'rs',-5;
?.gameKey.alt.rightbracket: select 'rs',+5;
?.gameKey.delete: ^-
?.gameKey.ctrl.delete: ^D
?.gameKey.shift.delete: select 'md',mark()-movenumber();
?.gameKey.insert: ^+
?.gameKey.alt.kp_minus: select 'go',-ord from levels where ord<$level and not solved order by ord desc limit 1;
?.gameKey.alt.kp_plus: select 'go',-ord from levels where ord>$level and not solved order by ord asc limit 1;
?.gameKey.shift.1: select 'ss',0;
?.gameKey.shift.2: select 'ss',1;
?.gameKey.shift.3: select 'ss',2;
?.gameKey.shift.4: select 'ss',3;
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