120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
Add an object with the current MRU values to that location, even if
there is already another object of the same class at that location.
'ex' <command>
Export a level (given the operating system command to receive the
exported data). See export.doc for details.
'lc' <number>
Set the level code number. This is a 16-bit number which can be used in
the class codes of your puzzle set for whatever purpose you wish; the
game engine does not use this value itself.
'lv' <number>
Set the level version number. This number is used to detect the validity
|
>
>
>
>
|
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
Add an object with the current MRU values to that location, even if
there is already another object of the same class at that location.
'ex' <command>
Export a level (given the operating system command to receive the
exported data). See export.doc for details.
'im' <command>
Import a level (given the operating system command to produce the data
to be imported). See export.doc for details.
'lc' <number>
Set the level code number. This is a 16-bit number which can be used in
the class codes of your puzzle set for whatever purpose you wish; the
game engine does not use this value itself.
'lv' <number>
Set the level version number. This number is used to detect the validity
|