1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
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rc=1; continue;
}
printf(": OK\n");
cont: ;
}
exit(rc);
}
void locate_me(int x,int y) {
Uint8 c=7;
SDL_Rect r,rh,rv;
SDL_Event ev;
if(!screen) return;
redraw_game();
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1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
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rc=1; continue;
}
printf(": OK\n");
cont: ;
}
exit(rc);
}
void export_private_solutions(void) {
int rc=0;
const char*t;
int i0,i1,i2,i,j,n;
unsigned char*data;
long sz;
for(n=1;n<=level_nindex;n++) {
level_id=level_index[n-1];
data=read_userstate(FIL_LEVEL,level_id,&sz);
if(!data) continue;
if(!sz || *data) {
free(data);
continue;
}
i0=i1=i2=0;
for(i=1;i<sz;) {
if(data[i]==0x02 && i+2<=sz) i0=i+1;
else if(data[i]==0x41 && i+3<=sz) i1=i+1;
else if(data[i]==0x81 && i+5<=sz) i2=i+1;
if(data[i]<0x40) i+=strnlen(data+i,sz-i)+1;
else if(data[i]<0x80) i+=3;
else if(data[i]<0xC0) i+=5;
else i+=9;
}
if(i0 && i1) {
i=strnlen(data+i0,sz-i0);
printf("%d.SOL",level_id);
putchar(0); // null terminator of lump name
j=i+(i2?7:3);
putchar(j>>16); putchar(j>>24); putchar(j); putchar(j>>8); // lump data size
putchar(data[i1]); putchar(data[i1+1]); // level version
putchar(i2?0x80:0x00); // flag
if(i2) fwrite(data+i2,1,4,stdout); // score
fwrite(data+i0,1,i,stdout); // move list
}
free(data);
}
exit(rc);
}
void locate_me(int x,int y) {
Uint8 c=7;
SDL_Rect r,rh,rv;
SDL_Event ev;
if(!screen) return;
redraw_game();
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