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#define OF_MOVED2 0x0800
#define OF_MOVING 0x1000
typedef struct {
const char*name;
const char*edithelp; // not present if CF_GROUP
const char*gamehelp; // not present if CF_GROUP
Uint16*codes; // if this is CF_GROUP, then instead a zero-terminated list of classes
Uint16*messages; // use 0xFFFF if no such message block; not present if CF_GROUP
Uint16*images; // high bit is set if available to editor; not present if CF_GROUP
Sint32 height,weight,climb,density,volume,strength,arrivals,departures;
Sint32 temperature,misc4,misc5,misc6,misc7;
Uint16 uservars,oflags,nmsg;
Uint16 sharp[4];
Uint16 hard[4];
Uint8 cflags,shape,shovable,collisionLayers,nimages;
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#define OF_MOVED2 0x0800
#define OF_MOVING 0x1000
typedef struct {
const char*name;
const char*edithelp; // not present if CF_GROUP
const char*gamehelp; // not present if CF_GROUP
Uint16*codes;
Uint16*messages; // use 0xFFFF if no such message block
Uint16*images; // high bit is set if available to editor; not present if CF_GROUP
Sint32 height,weight,climb,density,volume,strength,arrivals,departures;
Sint32 temperature,misc4,misc5,misc6,misc7;
Uint16 uservars,oflags,nmsg;
Uint16 sharp[4];
Uint16 hard[4];
Uint8 cflags,shape,shovable,collisionLayers,nimages;
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