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* Sound effects
* Wave sounds
* Standard sounds
* User sounds
* Compressed wave sounds (?)
* MML sounds
* Numeric sounds (?)
* Game engine features
* Multiple connected objects moving as a unit
* String data (partially implemented)
* A ,PopUp command to use a popup with arguments starting from a mark
* "Goto message" instruction (?)
* Returning a class from COLLIDE/COLLIDEBY to transform
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<
<
<
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<
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1
2
3
4
5
6
7
8
9
|
* Sound effects
* Compressed wave sounds (?)
* Numeric sounds (?)
* Game engine features
* Multiple connected objects moving as a unit
* String data (partially implemented)
* A ,PopUp command to use a popup with arguments starting from a mark
* "Goto message" instruction (?)
* Returning a class from COLLIDE/COLLIDEBY to transform
|