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const char*execute_turn(int key);
const char*init_level(void);
// == game ==
extern Uint8*replay_list;
extern Uint16 replay_size,replay_count,replay_pos,replay_mark;
void run_game(void);
void locate_me(int x,int y);
// == edit ==
void run_editor(void);
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const char*execute_turn(int key);
const char*init_level(void);
// == game ==
extern Uint8*replay_list;
extern Uint16 replay_size,replay_count,replay_pos,replay_mark;
extern Uint8 solution_replay;
void run_game(void);
void locate_me(int x,int y);
// == edit ==
void run_editor(void);
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