209
210
211
212
213
214
215
216
217
218
219
220
221
222
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so automatically once the level is saved, if any changes have been made
which might invalidate the solution (although it doesn't know for sure,
so there are false positives). However, you can set this deliberately by
yourself, in case you know that the solution remains valid; if you do
set it by yourself just before saving, it will use your value rather
than setting it automatically.
'mR' <number>
Select a relative MRU. Negative numbers move up the list, and positive
numbers move down the list.
'mr' <number>
Select a MRU, given the MRU number (0 to 31; the top is zero).
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>
>
>
|
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
|
so automatically once the level is saved, if any changes have been made
which might invalidate the solution (although it doesn't know for sure,
so there are false positives). However, you can set this deliberately by
yourself, in case you know that the solution remains valid; if you do
set it by yourself just before saving, it will use your value rather
than setting it automatically.
'mm' <class> <image> <misc1> <misc2> <misc3> <dir>
Modify a MRU. Any values specified as null means no change.
'mR' <number>
Select a relative MRU. Negative numbers move up the list, and positive
numbers move down the list.
'mr' <number>
Select a MRU, given the MRU number (0 to 31; the top is zero).
|