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Value arg1,arg2,arg3;
} MessageVars;
static jmp_buf my_env;
static const char*my_error;
static MessageVars msgvars;
static char lastimage_processing;
#define Throw(x) (my_error=(x),longjmp(my_env,1))
#define StackReq(x,y)
void pfunlink(Uint32 n) {
Object*o=objects[n];
if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up;
else objects[o->down]->up=o->up;
if(o->up!=VOIDLINK) objects[o->up]->down=o->down;
o->down=o->up=VOIDLINK;
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Value arg1,arg2,arg3;
} MessageVars;
static jmp_buf my_env;
static const char*my_error;
static MessageVars msgvars;
static char lastimage_processing;
static Value vstack[VSTACKSIZE];
static int vstackptr;
#define Throw(x) (my_error=(x),longjmp(my_env,1))
#define StackReq(x,y) do{ if(vstackptr<(x)) Throw("Stack underflow"); if(vstackptr-(x)+(y)>=VSTACKSIZE) Throw("Stack overflow"); }while(0)
#define Push(x) (vstack[vstackptr++]=(x))
#define Pop() (vstack[--vstackptr])
void pfunlink(Uint32 n) {
Object*o=objects[n];
if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up;
else objects[o->down]->up=o->up;
if(o->up!=VOIDLINK) objects[o->up]->down=o->down;
o->down=o->up=VOIDLINK;
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}
objects[n]=o;
return n;
bad:
free(o);
return VOIDLINK;
}
// Here is where the execution of a Free Hero Mesh bytecode subroutine is executed.
static void execute_program(Uint16*code,int ptr,Uint32 obj) {
Object*o=objects[obj];
if(StackProtection()) Throw("Call stack overflow");
for(;;) switch(code[ptr++]) {
case OP_GOTO: ptr=code[ptr]; break;
case OP_CALLSUB: execute_program(code,code[ptr++],obj); break;
case OP_RET: return;
default: Throw("Internal error: Unrecognized opcode");
}
}
static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3) {
MessageVars saved=msgvars;
Uint16 c=objects[to]->class;
Uint16 p=get_message_ptr(c,msg);
Uint16*code;
if(p==0xFFFF) {
p=get_message_ptr(0,msg);
if(!p) return NVALUE(0);
code=classes[0]->codes;
} else {
code=classes[c]->codes;
}
msgvars=(MessageVars){msg,from,arg1,arg2,arg3};
execute_program(code,p,to);
msgvars=saved;
}
void annihilate(void) {
Uint32 i;
for(i=0;i<64*64;i++) playfield[i]=VOIDLINK;
firstobj=lastobj=VOIDLINK;
if(!objects) return;
for(i=0;i<nobjects;i++) free(objects[i]);
nobjects=0;
free(objects);
objects=0;
}
const char*execute_turn(int key) {
if(setjmp(my_env)) return my_error;
lastimage_processing=0;
return 0;
}
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}
objects[n]=o;
return n;
bad:
free(o);
return VOIDLINK;
}
static inline int v_bool(Value v) {
switch(v.t) {
case TY_NUMBER: return v.u!=0;
case TY_SOUND: case TY_USOUND: Throw("Cannot convert sound to boolean");
default: return 1;
}
}
static Uint32 v_object(Value v) {
if(v.t==TY_NUMBER) {
if(v.u) Throw("Cannot convert number to object");
return VOIDLINK;
} else if(v.t>TY_MAXTYPE) {
if(v.u>=nobjects || !objects[v.u]) Throw("Attempt to use a nonexistent object");
if(objects[v.u]->generation!=v.t) Throw("Attempt to use a nonexistent object");
return v.u;
} else {
Throw("Cannot convert non-object to object");
}
}
// Here is where the execution of a Free Hero Mesh bytecode subroutine is executed.
static void execute_program(Uint16*code,int ptr,Uint32 obj) {
Object*o=objects[obj];
Value t1,t2;
if(StackProtection()) Throw("Call stack overflow");
for(;;) switch(code[ptr++]) {
case 0x0000 ... 0x00FF: StackReq(0,1); Push(NVALUE(code[ptr-1])); break;
case 0x0100 ... 0x01FF: StackReq(0,1); Push(NVALUE(code[ptr-1]-0x200)); break;
case 0x0200 ... 0x02FF: StackReq(0,1); Push(MVALUE(code[ptr-1]&255)); break;
case 0x0300 ... 0x03FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_SOUND)); break;
case 0x0400 ... 0x04FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_USOUND)); break;
case 0x4000 ... 0x7FFF: StackReq(0,1); Push(CVALUE(code[ptr-1]-0x4000)); break;
case 0x87E8 ... 0x87FF: StackReq(0,1); Push(NVALUE(1UL<<(code[ptr-1]&31))); break;
case 0xC000 ... 0xFFFF: StackReq(0,1); Push(NVALUE((code[ptr-1]&0x3FFF)+256)); break;
case OP_CALLSUB: execute_program(code,code[ptr++],obj); break;
case OP_DROP: StackReq(1,0); Pop(); break;
case OP_DROP_D: StackReq(2,0); Pop(); Pop(); break;
case OP_DUP: StackReq(1,2); t1=Pop(); Push(t1); Push(t1); break;
case OP_GOTO: ptr=code[ptr]; break;
case OP_IF: StackReq(1,0); if(v_bool(Pop())) ptr=code[ptr]; else ptr++; break;
case OP_INT16: StackReq(0,1); Push(NVALUE(code[ptr++])); break;
case OP_INT32: StackReq(0,1); t1=UVALUE(code[ptr++]<<16,TY_NUMBER); t1.u|=code[ptr++]; Push(t1); break;
case OP_LAND: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) && v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_LNOT: StackReq(1,1); if(v_bool(Pop())) Push(NVALUE(0)); else Push(NVALUE(1)); break;
case OP_LOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) || v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
case OP_NIP: StackReq(2,1); t1=Pop(); Pop(); Push(t1); break;
case OP_RET: return;
case OP_SWAP: StackReq(2,2); t1=Pop(); t2=Pop(); Push(t1); Push(t2); break;
default: Throw("Internal error: Unrecognized opcode");
}
}
static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3) {
MessageVars saved=msgvars;
Uint16 c=objects[to]->class;
Uint16 p=get_message_ptr(c,msg);
Uint16*code;
int stackptr=vstackptr;
if(p==0xFFFF) {
p=get_message_ptr(0,msg);
if(!p) return NVALUE(0);
code=classes[0]->codes;
} else {
code=classes[c]->codes;
}
msgvars=(MessageVars){msg,from,arg1,arg2,arg3};
execute_program(code,p,to);
msgvars=saved;
if(vstackptr<stackptr) Throw("Message code used up too much data from stack");
if(vstackptr>stackptr+1) Throw("Message code left too much data on stack");
if(vstackptr==stackptr) {
return NVALUE(0);
} else {
return Pop();
}
}
void annihilate(void) {
Uint32 i;
for(i=0;i<64*64;i++) playfield[i]=VOIDLINK;
firstobj=lastobj=VOIDLINK;
if(!objects) return;
for(i=0;i<nobjects;i++) free(objects[i]);
nobjects=0;
free(objects);
objects=0;
}
const char*execute_turn(int key) {
if(setjmp(my_env)) return my_error;
lastimage_processing=0;
vstackptr=0;
return 0;
}
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