Free Hero Mesh

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Differences From Artifact [c5e36d78e2]:

To Artifact [c9c1928e06]:


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      if((hit&0x48000)==0x8000) goto restart;
      if((hit&0x1000000) && !(hit&0x400080)) {
        if(hit&0x20000) goto success;
        if(move_to(from,obj,objects[objLF]->x,objects[objLF]->y)) goto success;
      }
    }
  }

  fail: if(hit&0x1000) goto success; o->inertia=0; return 0;





  success: if(!(hit&0x4000)) o->oflags|=OF_MOVED; if(hit&0x10000000) o->dir=dir; return 1;
}

static int jump_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) {
  int xx,yy;
  if(n==VOIDLINK) return 0;
  xx=objects[n]->x;







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      if((hit&0x48000)==0x8000) goto restart;
      if((hit&0x1000000) && !(hit&0x400080)) {
        if(hit&0x20000) goto success;
        if(move_to(from,obj,objects[objLF]->x,objects[objLF]->y)) goto success;
      }
    }
  }
  fail:
  if(hit&0x1000) goto success;
  if(hit&0x10000000) {
    v=send_message(obj,objW,MSG_NEXTWARP,NVALUE(dir),NVALUE(0),NVALUE(hit));
    if(v.t || v.u) goto warp;
  }
  o->inertia=0; return 0;
  success: if(!(hit&0x4000)) o->oflags|=OF_MOVED; if(hit&0x10000000) o->dir=dir; return 1;
}

static int jump_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) {
  int xx,yy;
  if(n==VOIDLINK) return 0;
  xx=objects[n]->x;