Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [c10bc30f0b]:

To Artifact [2d7748f974]:


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* Picture editor/loading
  * Allowing more altimages
  * Batch insert multiple dependent image lumps
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
* Scrollable playfield view
  * Auto scroll option (using Player flag)

  * Manual scroll option
* Bookmarks
* Message trace menu to enable/disable
* Bugs
  * Figure out why the $SeekerCloser class doesn't seem to work properly
  * Level 232 of SUPERHRO puzzle set (the Lava shouldn't expand? why?)
  * Animation stopping unexpectedly (until a key is pushed)







>







14
15
16
17
18
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21
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23
24
25
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* Picture editor/loading
  * Allowing more altimages
  * Batch insert multiple dependent image lumps
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
* Scrollable playfield view
  * Auto scroll option (using Player flag)
  * Configurable auto scroll option
  * Manual scroll option
* Bookmarks
* Message trace menu to enable/disable
* Bugs
  * Figure out why the $SeekerCloser class doesn't seem to work properly
  * Level 232 of SUPERHRO puzzle set (the Lava shouldn't expand? why?)
  * Animation stopping unexpectedly (until a key is pushed)
39
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45


46
47
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49
50
51
52
* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Composite puzzle set format (implemented)
  * Optional hypertext help
  * Compressed class definitions (?)
* Option to auto display level titles


* Testing
  * Bizarro world
  * Connection movement (it is partially tested, already)
  * Sweep, SweepEx, HitMe
  * Overriding order of execution
* Conversion from other games
  * DOS Hero Hearts







>
>







40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Composite puzzle set format (implemented)
  * Optional hypertext help
  * Compressed class definitions (?)
* Option to auto display level titles
* Option to use a separate solution file
* Multiuser scoring within one computer system (optional capability)
* Testing
  * Bizarro world
  * Connection movement (it is partially tested, already)
  * Sweep, SweepEx, HitMe
  * Overriding order of execution
* Conversion from other games
  * DOS Hero Hearts