Free Hero Mesh

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Differences From Artifact [c0285704c2]:

To Artifact [6cfdf31851]:


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   130 = CollisionLayers
   132 = Compatible

CVALUE(number)
  Makes a game value of type 'class', given the class number. You can also
  specify the class name instead of the number.





HASH(data,algorithm)
  Make the hash of the data as a binary blob. See hash.h for a list of the
  valid numbers to use as the hash algorithm numbers.

HAS_XY_INPUT()
  Returns nonzero if this puzzle set has coordinate input, or zero if it
  does not have coordinate input.







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   130 = CollisionLayers
   132 = Compatible

CVALUE(number)
  Makes a game value of type 'class', given the class number. You can also
  specify the class name instead of the number.

GAMEOVER()
  Returns +1 if you win, -1 if you lose, or 0 otherwise. This value is not
  meaningful in the editor.

HASH(data,algorithm)
  Make the hash of the data as a binary blob. See hash.h for a list of the
  valid numbers to use as the hash algorithm numbers.

HAS_XY_INPUT()
  Returns nonzero if this puzzle set has coordinate input, or zero if it
  does not have coordinate input.
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LEVEL()
  The one-based order number of the current level.

LEVEL_CACHEID()
  The user cache ID of the level file.




LEVEL_ID()
  The ID number of the current level.

LEVEL_TITLE()
  The title of the current level, as a blob.




LOAD_LEVEL(level_id)
  Only valid when Free Hero Mesh is invoked with the -x switch. Loads
  the level with the specified ID number.

MAX_LEVEL()
  The number of levels in this puzzle set (equal to the maximum valid
  level order number).







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LEVEL()
  The one-based order number of the current level.

LEVEL_CACHEID()
  The user cache ID of the level file.

LEVEL_CODE()
  The level code number of the current level.

LEVEL_ID()
  The ID number of the current level.

LEVEL_TITLE()
  The title of the current level, as a blob.

LEVEL_VERSION()
  The version number of the current level.

LOAD_LEVEL(level_id)
  Only valid when Free Hero Mesh is invoked with the -x switch. Loads
  the level with the specified ID number.

MAX_LEVEL()
  The number of levels in this puzzle set (equal to the maximum valid
  level order number).