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-DefaultImage
-Help
-EditorHelp
-SUBS
; Main operations
Animate
,Assassinate
.Broadcast
*BroadcastClass
.BroadcastEx
BroadcastSum
BroadcastSumEx
.Create
DelInventory
Delta
.,Destroy
FlushClass
FlushObj
GetInventory
HeightAt
IgnoreKey
.,IntMove
,JumpTo
,Loc
LocateMe
LoseLevel
MaxInventory
.,Move
.,MovePlus "Move+"
.,MoveTo
NewX
NewY
,ObjAbove
ObjClassAt
,ObjBelow
,ObjDir
PopUp
*PopUpArgs
.,Send
.,SendEx
SetInventory
Sound
Trace
VolumeAt
WinLevel
,XDir
,YDir
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-DefaultImage
-Help
-EditorHelp
-SUBS
; Main operations
Animate
,Assassinate ; destroy without sending any messages
.Broadcast
*BroadcastClass ; for (Broadcast [class])
.BroadcastEx ; broadcast with three arguments
BroadcastSum ; Broadcast, but result is sum of return values
BroadcastSumEx
.Create
DelInventory
Delta
.,Destroy
FlushClass
FlushObj
GetInventory
HeightAt
IgnoreKey
.,IntMove ; move without initializing Inertia
,JumpTo
,Loc ; same as: Xloc Yloc
LocateMe
LoseLevel
MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
NewX
NewY
,ObjAbove
ObjClassAt
,ObjBelow
,ObjDir
PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one
.,Send
.,SendEx ; send with three arguments
SetInventory
Sound
Trace
VolumeAt
WinLevel
,XDir
,YDir
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