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'^s'
Toggle solution replay.
'^x'
Cancel dead animation.
'lo' <location>
Flash the specified location briefly.
'ls' <slot>
Load save state slot (0 to 7).
'mi' <command>
Import a move list. The argument is a operating system command, that
when executed will write the move list to stdout, with one byte per
move (the Hero Mesh key codes).
'ml' <blob>
Load a move list from a SQL blob.
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'^s'
Toggle solution replay.
'^x'
Cancel dead animation.
'lo' <location>
Flash the specified location briefly (same as the LocateMe instruction in
the class codes).
'ls' <slot>
Load save state slot (0 to 7).
'md' <number>
Multiple deletion. No effect if the number is zero or negative. If the
number is 1 then it is the same as the '^-' binding, while a sufficiently
large number is the same as the '^D' binding.
'mi' <command>
Import a move list. The argument is a operating system command, that
when executed will write the move list to stdout, with one byte per
move (the Hero Mesh key codes).
'ml' <blob>
Load a move list from a SQL blob.
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