Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [be07d45d1e]:

To Artifact [84cdf61435]:


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'^s'
  Toggle solution replay.

'^x'
  Cancel dead animation.

'lo' <location>
  Flash the specified location briefly.


'ls' <slot>
  Load save state slot (0 to 7).






'mi' <command>
  Import a move list. The argument is a operating system command, that
  when executed will write the move list to stdout, with one byte per
  move (the Hero Mesh key codes).

'ml' <blob>
  Load a move list from a SQL blob.







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'^s'
  Toggle solution replay.

'^x'
  Cancel dead animation.

'lo' <location>
  Flash the specified location briefly (same as the LocateMe instruction in
  the class codes).

'ls' <slot>
  Load save state slot (0 to 7).

'md' <number>
  Multiple deletion. No effect if the number is zero or negative. If the
  number is 1 then it is the same as the '^-' binding, while a sufficiently
  large number is the same as the '^D' binding.

'mi' <command>
  Import a move list. The argument is a operating system command, that
  when executed will write the move list to stdout, with one byte per
  move (the Hero Mesh key codes).

'ml' <blob>
  Load a move list from a SQL blob.