Free Hero Mesh

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Differences From Artifact [af89837265]:

To Artifact [76542780c7]:


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#define MSG_PLAYERMOVING 13
#define MSG_HIT 14
#define MSG_HITBY 15
#define MSG_DESTROYED 16
#define MSG_CREATED 17
#define MSG_POSTINIT 18
#define MSG_END_TURN 19
#define MSG_CLEANUP 20
#define MSG_COLLIDEBY 21
#define MSG_COLLIDE 22

#define MSG_BIZARRO_SWAP 23
#ifdef HEROMESH_MAIN
const char*const standard_message_names[]={
 "INIT",
 "CREATE",
 "DESTROY",
 "BEGIN_TURN",
 "ARRIVED",







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#define MSG_PLAYERMOVING 13
#define MSG_HIT 14
#define MSG_HITBY 15
#define MSG_DESTROYED 16
#define MSG_CREATED 17
#define MSG_POSTINIT 18
#define MSG_END_TURN 19
#define MSG_CONFLICT 20
#define MSG_COLLIDEBY 21
#define MSG_COLLIDE 22
#define MSG_COLLIDING 23
#define MSG_BLOCKED 24
#ifdef HEROMESH_MAIN
const char*const standard_message_names[]={
 "INIT",
 "CREATE",
 "DESTROY",
 "BEGIN_TURN",
 "ARRIVED",
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 "PLAYERMOVING",
 "HIT",
 "HITBY",
 "DESTROYED",
 "CREATED",
 "POSTINIT",
 "END_TURN",
 "CLEANUP",
 "COLLIDEBY",
 "COLLIDE",

 "BIZARRO_SWAP",
};
#endif
#define SND_SPLASH 0
#define SND_POUR 1
#define SND_DOOR 2
#define SND_GLASS 3
#define SND_BANG 4







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 "PLAYERMOVING",
 "HIT",
 "HITBY",
 "DESTROYED",
 "CREATED",
 "POSTINIT",
 "END_TURN",
 "CONFLICT",
 "COLLIDEBY",
 "COLLIDE",
 "COLLIDING",
 "BLOCKED",
};
#endif
#define SND_SPLASH 0
#define SND_POUR 1
#define SND_DOOR 2
#define SND_GLASS 3
#define SND_BANG 4