Free Hero Mesh

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Differences From Artifact [ada84b527b]:

To Artifact [256a5051e1]:


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#define MSG_COLLIDEBY 21
#define MSG_COLLIDE 22
#define MSG_COLLIDING 23
#define MSG_BLOCKED 24
#define MSG_CONNECT 25
#define MSG_NEXTWARP 26
#define MSG_CLICK 27

#ifdef HEROMESH_MAIN
const char*const standard_message_names[]={
 "INIT",
 "CREATE",
 "DESTROY",
 "BEGIN_TURN",
 "ARRIVED",







>







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#define MSG_COLLIDEBY 21
#define MSG_COLLIDE 22
#define MSG_COLLIDING 23
#define MSG_BLOCKED 24
#define MSG_CONNECT 25
#define MSG_NEXTWARP 26
#define MSG_CLICK 27
#define MSG_XCREATE 28
#ifdef HEROMESH_MAIN
const char*const standard_message_names[]={
 "INIT",
 "CREATE",
 "DESTROY",
 "BEGIN_TURN",
 "ARRIVED",
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 "COLLIDEBY",
 "COLLIDE",
 "COLLIDING",
 "BLOCKED",
 "CONNECT",
 "NEXTWARP",
 "CLICK",

};
const char*const standard_sound_names[]={
 "SPLASH",
 "POUR",
 "DOOR",
 "GLASS",
 "BANG",







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 "COLLIDEBY",
 "COLLIDE",
 "COLLIDING",
 "BLOCKED",
 "CONNECT",
 "NEXTWARP",
 "CLICK",
 "XCREATE",
};
const char*const standard_sound_names[]={
 "SPLASH",
 "POUR",
 "DOOR",
 "GLASS",
 "BANG",