211
212
213
214
215
216
217
218
219
220
221
222
|
CREATE TABLE "USERCACHEINDEX"("ID" INTEGER PRIMARY KEY, "NAME" TEXT,
"TIME" INT);
The user cache index; contains one record for each .level and .solution
file of all puzzle sets which have been loaded. NAME is the full path,
and TIME is the UNIX timestamp. If you want to delete a record, then
you should also delete all records from USERCACHEDATA whose FILE value
is the same as the ID value in this table for which it is deleted. You
should not touch it while Free Hero Mesh is running, though.
CREATE TEMPORARY TABLE "VARIABLES"("ID" INTEGER PRIMARY KEY, "NAME" TEXT);
List of all global and local user variables used in the game.
|
|
>
>
>
|
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
|
CREATE TABLE "USERCACHEINDEX"("ID" INTEGER PRIMARY KEY, "NAME" TEXT,
"TIME" INT);
The user cache index; contains one record for each .level and .solution
file of all puzzle sets which have been loaded. NAME is the full path,
and TIME is the UNIX timestamp. If you want to delete a record, then
you should also delete all records from USERCACHEDATA whose FILE value
is the same as the ID value in this table for which it is deleted. You
should not touch it while Free Hero Mesh is running, though. If it is a
composite puzzle set, then NAME consists of the full path prefixed by
L// for the level file or S// for the solution file (this will then
probably be followed by a third slash indicating the root directory).
CREATE TEMPORARY TABLE "VARIABLES"("ID" INTEGER PRIMARY KEY, "NAME" TEXT);
List of all global and local user variables used in the game.
|