Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [a8f6d9974c]:

To Artifact [556d466297]:


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CREATE TABLE "USERCACHEINDEX"("ID" INTEGER PRIMARY KEY, "NAME" TEXT,
"TIME" INT);
  The user cache index; contains one record for each .level and .solution
  file of all puzzle sets which have been loaded. NAME is the full path,
  and TIME is the UNIX timestamp. If you want to delete a record, then
  you should also delete all records from USERCACHEDATA whose FILE value
  is the same as the ID value in this table for which it is deleted. You
  should not touch it while Free Hero Mesh is running, though.




CREATE TEMPORARY TABLE "VARIABLES"("ID" INTEGER PRIMARY KEY, "NAME" TEXT);
  List of all global and local user variables used in the game.








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CREATE TABLE "USERCACHEINDEX"("ID" INTEGER PRIMARY KEY, "NAME" TEXT,
"TIME" INT);
  The user cache index; contains one record for each .level and .solution
  file of all puzzle sets which have been loaded. NAME is the full path,
  and TIME is the UNIX timestamp. If you want to delete a record, then
  you should also delete all records from USERCACHEDATA whose FILE value
  is the same as the ID value in this table for which it is deleted. You
  should not touch it while Free Hero Mesh is running, though. If it is a
  composite puzzle set, then NAME consists of the full path prefixed by
  L// for the level file or S// for the solution file (this will then
  probably be followed by a third slash indicating the root directory).

CREATE TEMPORARY TABLE "VARIABLES"("ID" INTEGER PRIMARY KEY, "NAME" TEXT);
  List of all global and local user variables used in the game.