Free Hero Mesh

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Differences From Artifact [a8db97cff3]:

To Artifact [5dda80566c]:


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// == exec ==

#define VOIDLINK ((Uint32)(-1))

// The following "internal object flags" are part of the "dir" variable:
#define IOF_DEAD 0x10 // object doesn't exist, except to continue an animation
#define IOF_ANIM 0x20 // an animation is being displayed


typedef struct {
  Sint32 height,weight,climb,density,volume,strength,arrivals,departures,temperature;
  Uint32 arrived,departed,arrived2,departed2,generation;
  Uint32 up,down,prev,next; // links to other objects
  Uint16 class,oflags;
  Uint16 sharp[4];







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// == exec ==

#define VOIDLINK ((Uint32)(-1))

// The following "internal object flags" are part of the "dir" variable:
#define IOF_DEAD 0x10 // object doesn't exist, except to continue an animation
#define IOF_ANIM 0x20 // an animation is being displayed
// If the IOF_DEAD flag is set, then generation should also be set to zero.

typedef struct {
  Sint32 height,weight,climb,density,volume,strength,arrivals,departures,temperature;
  Uint32 arrived,departed,arrived2,departed2,generation;
  Uint32 up,down,prev,next; // links to other objects
  Uint16 class,oflags;
  Uint16 sharp[4];