Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [a3525461a6]:

To Artifact [27aef9bea9]:


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This file contains pictures and sounds associated with the puzzle set.
Nothing in this file affects the behaviour of the game, so you can safely
replace it with a different set of pictures/sounds if wanted.

The IMG lumps are the pictures. Each one may store multiple versions of a
picture; the loader will select one based on the user's criteria.





The WAV lumps are sound effects. Each is a RIFF WAVE file; it must be of
a type which can be loaded by SDL. (This is currently not used.)

Although not implemented yet, in future there may also be DIM lumps for
"dependent images", and possibly other lumps.


=== Class definition file ===

This file is a plain text file which defines the classes of objects which
are used in the game. See class.doc for details of its format.









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This file contains pictures and sounds associated with the puzzle set.
Nothing in this file affects the behaviour of the game, so you can safely
replace it with a different set of pictures/sounds if wanted.

The IMG lumps are the pictures. Each one may store multiple versions of a
picture; the loader will select one based on the user's criteria.

The DEP lumps are dependent pictures; each one references one or more IMG
lumps, and specifies how to modify them to produce the new picture (e.g.
by rotating, mirroring, changing colours, etc).

The WAV lumps are sound effects. Each is a RIFF WAVE file; it must be of
a type which can be loaded by SDL. (This is currently not used.)





=== Class definition file ===

This file is a plain text file which defines the classes of objects which
are used in the game. See class.doc for details of its format.