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Uint8 speed; // unsynchronized
Uint8 slot; // synchronized
};
} AnimationStep;
typedef struct {
Uint8 x,y,vtime,vimage;
Uint16 class;
AnimationStep s;
} DeadAnimation;
#define ANISTAT_LOGICAL 0x01
#define ANISTAT_VISUAL 0x02
#define ANISTAT_SYNCHRONIZED 0x80
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Uint8 speed; // unsynchronized
Uint8 slot; // synchronized
};
} AnimationStep;
typedef struct {
Uint8 x,y,vtime,vimage;
Uint16 class,delay;
AnimationStep s;
} DeadAnimation;
#define ANISTAT_LOGICAL 0x01
#define ANISTAT_VISUAL 0x02
#define ANISTAT_SYNCHRONIZED 0x80
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