Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [97418ba69b]:

To Artifact [ef77bce557]:


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,=Departed
,=Arrivals
,=Departures
,=Busy
,=Invisible
,=KeyCleared
,=UserSignal

,=VisualOnly
,=Stealthy
,=Moved

,Player
,Compatible
Self
Msg
From
=Arg1
=Arg2
=Arg3
MoveNumber
Level
Key

; Class definitions

-Input
-Quiz
-InPlace
-DefaultImage
-Help
-EditorHelp
-SUBS







>



>













>







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,=Departed
,=Arrivals
,=Departures
,=Busy
,=Invisible
,=KeyCleared
,=UserSignal
,=UserState
,=VisualOnly
,=Stealthy
,=Moved
,Destroyed
,Player
,Compatible
Self
Msg
From
=Arg1
=Arg2
=Arg3
MoveNumber
Level
Key

; Class definitions
-Background ; used at top level only; not in a class
-Input
-Quiz
-InPlace
-DefaultImage
-Help
-EditorHelp
-SUBS
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MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
NewX
NewY
,ObjAbove
ObjClassAt
,ObjBelow


,ObjDir

PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one
.,Send
.,SendEx ; send with three arguments
SetInventory
Sound







<

>
>

>







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MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
NewX
NewY
,ObjAbove

,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir
ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one
.,Send
.,SendEx ; send with three arguments
SetInventory
Sound