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MVALUE(number)
Makes a game value of type 'message'.
MODSTATE()
The SDL keyboard modifier state.
MOVENUMBER()
Return the number of moves executed so far since the level restarted.
NVALUE(number)
Makes a game value of type 'number'. Same as ZERO_EXTEND.
OVALUE(number)
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MVALUE(number)
Makes a game value of type 'message'.
MODSTATE()
The SDL keyboard modifier state.
MOVE_LIST()
Return the current move list as a blob.
MOVENUMBER()
Return the number of moves executed so far since the level restarted.
NVALUE(number)
Makes a game value of type 'number'. Same as ZERO_EXTEND.
OVALUE(number)
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