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* "Goto message" instruction (?)
* Returning a class from COLLIDE/COLLIDEBY to transform
* Coordinate input (may be suitable for some kind of games)
* Possibility to define auto-generation levels mode
* Editor
* Mouse dragging
* Level index editor
* Table of contents for levels
* Can define your own columns
* User can write SQL queries on them
* Deal better with allowing to skip past corrupted levels
* Picture editor/loading
* Allowing more altimages
* Batch insert multiple dependent image lumps
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
* Bookmarks
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>
>
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12
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14
15
16
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18
19
20
21
22
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24
25
26
27
28
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30
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* "Goto message" instruction (?)
* Returning a class from COLLIDE/COLLIDEBY to transform
* Coordinate input (may be suitable for some kind of games)
* Possibility to define auto-generation levels mode
* Editor
* Mouse dragging
* Level index editor
* Table of contents for levels (partially implemented)
* Can define your own columns
* Update SOLVED (and SOLVABLE) column during playing
* Cache invalidation in editor
* Can be divisions by sections
* Deal better with allowing to skip past corrupted levels
* Picture editor/loading
* Allowing more altimages
* Batch insert multiple dependent image lumps
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
* Bookmarks
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