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OVALUE(number)
Makes a game value of type 'object'. The argument is the ID number of
the object in the OBJECTS table.
PICTURE_SIZE()
Tell you the picture size.
READ_LUMP_AT(offset,ptr)
Used internally; there is no way to use this in user SQL codes.
RESOURCE(...)
Given the list of resource names, read a value from the X resource
manager. Returns null if there is no such resource value.
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OVALUE(number)
Makes a game value of type 'object'. The argument is the ID number of
the object in the OBJECTS table.
PICTURE_SIZE()
Tell you the picture size.
PIPE(command)
Execute a operating system shell command and return the output of that
command as a blob.
READ_LUMP_AT(offset,ptr)
Used internally; there is no way to use this in user SQL codes.
RESOURCE(...)
Given the list of resource names, read a value from the X resource
manager. Returns null if there is no such resource value.
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