Free Hero Mesh

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Differences From Artifact [8a32008878]:

To Artifact [bf20f83d80]:


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Uint32 generation_number;
Object**objects;
Uint32 nobjects;
Value globals[0x800];
Uint32 firstobj=VOIDLINK;
Uint32 lastobj=VOIDLINK;
Uint32 playfield[64*64]; // bottom-most object per cell

Uint8 pfwidth,pfheight;
Sint8 gameover,key_ignored;
Uint8 generation_number_inc;
Uint32 move_number;
unsigned char*quiz_text;
Inventory*inventory;
Uint32 ninventory;







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Uint32 generation_number;
Object**objects;
Uint32 nobjects;
Value globals[0x800];
Uint32 firstobj=VOIDLINK;
Uint32 lastobj=VOIDLINK;
Uint32 playfield[64*64]; // bottom-most object per cell
Uint32 bizplayfield[64*64]; // bizarro world
Uint8 pfwidth,pfheight;
Sint8 gameover,key_ignored;
Uint8 generation_number_inc;
Uint32 move_number;
unsigned char*quiz_text;
Inventory*inventory;
Uint32 ninventory;
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    if(n==VOIDLINK) break;
  }
  return t;
}

void annihilate(void) {
  Uint32 i;
  for(i=0;i<64*64;i++) playfield[i]=VOIDLINK;
  firstobj=lastobj=VOIDLINK;
  if(quiz_text) {
    sqlite3_free(quiz_text);
    quiz_text=0;
  }
  if(!objects) return;
  for(i=0;i<nobjects;i++) if(objects[i]) {







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    if(n==VOIDLINK) break;
  }
  return t;
}

void annihilate(void) {
  Uint32 i;
  for(i=0;i<64*64;i++) playfield[i]=bizplayfield[i]=VOIDLINK;
  firstobj=lastobj=VOIDLINK;
  if(quiz_text) {
    sqlite3_free(quiz_text);
    quiz_text=0;
  }
  if(!objects) return;
  for(i=0;i<nobjects;i++) if(objects[i]) {