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void annihilate(void);
const char*execute_turn(int key);
const char*init_level(void);
void swap_world(void);
// == game ==
typedef Uint8 MoveItem;
extern MoveItem*replay_list;
extern size_t replay_size;
extern Uint16 replay_count,replay_pos,replay_mark;
extern Uint8 solution_replay;
extern char*best_list;
extern Sint32 best_score;
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void annihilate(void);
const char*execute_turn(int key);
const char*init_level(void);
void swap_world(void);
// == game ==
typedef Uint16 MoveItem;
extern MoveItem*replay_list;
extern size_t replay_size;
extern Uint16 replay_count,replay_pos,replay_mark;
extern Uint8 solution_replay;
extern char*best_list;
extern Sint32 best_score;
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