Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [80bfdead8a]:

To Artifact [76519b42a4]:


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* Sound effects
  * Compressed wave sounds (?)
  * Numeric sounds (?)
  * Band limited synthesis
* Game engine features
  * String data (partially implemented)
  * A ,PopUp command to use a popup with arguments starting from a mark
  * Possibility to define auto-generation levels mode
  * Popup inventory list (with optional possibility of choice) (?)
  * Playfield array


* Editor
  * Mouse dragging
* Deal better with allowing to skip past corrupted levels
* Picture editor/loading
  * Allowing more altimages
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view










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* Sound effects
  * Compressed wave sounds (?)
  * Numeric sounds (?)
  * Band limited synthesis
* Game engine features
  * String data (partially implemented)
  * A ,PopUp command to use a popup with arguments starting from a mark
  * Possibility to define auto-generation levels mode
  * Popup inventory list (with optional possibility of choice) (?)
  * Playfield array
  * Replacement patterns
  * MID_TURN message / custom trigger phase
* Editor
  * Mouse dragging
* Deal better with allowing to skip past corrupted levels
* Picture editor/loading
  * Allowing more altimages
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
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* VCR mode
* Command-line switch for batch export levels
* SQL
  * Implement the GROUP column in the CLASSES table
  * Allow multiple SQL statements in one binding
* Fonts/text
  * More code pages
  * Large fonts (possibly: width 8 or 16, height 8-32)
  * Multibyte encodings (e.g. EUC-JP)
* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Cache database option to be keyed by hash
* Composite puzzle set format (implemented)
  * Optional hypertext help
  * Compressed class definitions (?)

* Option to auto display level titles
* Option to use a separate solution file



* Multiuser scoring within one computer system (optional capability)
* Launcher menu (optional; separate program)
* Implement the (obsolete?) ImageSeq and ImageLoop commands (used in DESERT3)
* Testing
  * Bizarro world
  * Connection movement (it is partially tested, already)
  * Sweep, SweepEx, HitMe







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* VCR mode
* Command-line switch for batch export levels
* SQL
  * Implement the GROUP column in the CLASSES table
  * Allow multiple SQL statements in one binding
* Fonts/text
  * More code pages
  * Large fonts
  * Multibyte encodings (TRON code)
* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Cache database option to be keyed by hash
* Composite puzzle set format (implemented)
  * Optional hypertext help
  * Compressed class definitions (?)
* User interface options
  * Auto display level titles
  * Separate solution file
  * Start on level select screen
  * Start on most recently accessed level
  * Start on first unsolved level
* Multiuser scoring within one computer system (optional capability)
* Launcher menu (optional; separate program)
* Implement the (obsolete?) ImageSeq and ImageLoop commands (used in DESERT3)
* Testing
  * Bizarro world
  * Connection movement (it is partially tested, already)
  * Sweep, SweepEx, HitMe