3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
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* Moving objects is not allowed during LASTIMAGE processing.
* The way that the trigger phase works is different.
* In the ARRIVED and DEPARTED messages, Arg1 is always zero.
* Diagonal shoving is not possible.
=== Level table definition ===
The following blocks are allowed in a level table definition:
(<label> <code...>)
|
>
>
>
|
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
|
* Moving objects is not allowed during LASTIMAGE processing.
* The way that the trigger phase works is different.
* In the ARRIVED and DEPARTED messages, Arg1 is always zero.
* Diagonal shoving is not possible.
* The JumpTo instruction has an additional effect that rarely matters,
having to do with the timing of ARRIVED, DEPARTED, and MOVED messages.
=== Level table definition ===
The following blocks are allowed in a level table definition:
(<label> <code...>)
|