673
674
675
676
677
678
679
680
681
682
683
684
685
686
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HITBY
INIT
JUMPED
KEY
LASTIMAGE
MOVED
MOVING
PLAYERMOVING
POSTINIT
SUNK
Input constants:
'BACK = 8
'TAB = 9
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>
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673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
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HITBY
INIT
JUMPED
KEY
LASTIMAGE
MOVED
MOVING
NEXTWARP
PLAYERMOVING
POSTINIT
SUNK
Input constants:
'BACK = 8
'TAB = 9
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2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
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the move, and Arg1 and Arg2 are the target X and Y coordinates. If the
return value is true, then the move is aborted. From will be zero if
it is the first pass of checking if it can be moved due to Connection;
in that case, if all first passes are successful then it will try again
the second pass with From set to the first object of the group, and
this second time they will actually be moved.
PLAYERMOVING
If an object with the Player flag is about to move, then after the
MOVING message is sent, PLAYERMOVING is sent to all objects. From is
the object which is moving, Arg1 and Arg2 are where it will be moved to,
and Arg3 is the From of the MOVING message. If the return value is true,
then the move is aborted.
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>
>
>
>
>
>
|
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
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the move, and Arg1 and Arg2 are the target X and Y coordinates. If the
return value is true, then the move is aborted. From will be zero if
it is the first pass of checking if it can be moved due to Connection;
in that case, if all first passes are successful then it will try again
the second pass with From set to the first object of the group, and
this second time they will actually be moved.
NEXTWARP
Sent to the warp object if a warp fails. From is the same as it is for
HITBY, Arg1 is the direction of movement, and Arg3 is the hit value.
Return zero to not try again, or an object to try again with a new
warp object.
PLAYERMOVING
If an object with the Player flag is about to move, then after the
MOVING message is sent, PLAYERMOVING is sent to all objects. From is
the object which is moving, Arg1 and Arg2 are where it will be moved to,
and Arg3 is the From of the MOVING message. If the return value is true,
then the move is aborted.
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