Free Hero Mesh

Diff
Login
This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [775aabf4a7]:

To Artifact [75daa49f6d]:


27
28
29
30
31
32
33

34
35
36
37
38
39
40
static int exam_scroll;
static Uint8*inputs;
static int inputs_size,inputs_count;
static Uint8 side_mode=255;
static Uint8 should_record_solution;
static Uint8 replay_speed;
static Uint8 replay_time;


static void record_solution(void);

static void setup_game(void) {
  const char*v;
  optionquery[1]=Q_showInventory;
  v=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"";







>







27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
static int exam_scroll;
static Uint8*inputs;
static int inputs_size,inputs_count;
static Uint8 side_mode=255;
static Uint8 should_record_solution;
static Uint8 replay_speed;
static Uint8 replay_time;
static Uint8 solved;

static void record_solution(void);

static void setup_game(void) {
  const char*v;
  optionquery[1]=Q_showInventory;
  v=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"";
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
  SDL_FillRect(screen,&r,back_color);
  for(x=1;x<=pfwidth;x++) for(y=1;y<=pfheight;y++) draw_cell(x,y);
  x=y=0;
  SDL_GetMouseState(&x,&y);
  SDL_LockSurface(screen);
  if(left_margin>=88) {
    snprintf(buf,32,"%5d/%5d",level_ord,level_nindex);
    draw_text(0,0,buf,0xF0,0xFC);
    snprintf(buf,32,"%5d",level_id);
    draw_text(0,8,"ID",0xF0,0xF7);
    draw_text(48,8,buf,0xF0,0xFF);
    snprintf(buf,32,"%5d",level_version);
    draw_text(0,16,"VER",0xF0,0xF7);
    draw_text(48,16,buf,0xF0,0xFF);
    snprintf(buf,32,"%5d",level_code);
    draw_text(0,24,"CODE",0xF0,0xF7);
    draw_text(48,24,buf,0xF0,0xFF);
  } else {
    snprintf(buf,32,"%5d",level_ord);
    draw_text(16,0,buf,0xF0,0xFC);
    snprintf(buf,32,"%5d",level_id);
    draw_text(0,8,"I",0xF0,0xF7);
    draw_text(16,8,buf,0xF0,0xFF);
    snprintf(buf,32,"%5d",level_version);
    draw_text(0,16,"V",0xF0,0xF7);
    draw_text(16,16,buf,0xF0,0xFF);
    snprintf(buf,32,"%5d",level_code);







|











|







69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
  SDL_FillRect(screen,&r,back_color);
  for(x=1;x<=pfwidth;x++) for(y=1;y<=pfheight;y++) draw_cell(x,y);
  x=y=0;
  SDL_GetMouseState(&x,&y);
  SDL_LockSurface(screen);
  if(left_margin>=88) {
    snprintf(buf,32,"%5d/%5d",level_ord,level_nindex);
    draw_text(0,0,buf,0xF0,solved?0xFA:0xFC);
    snprintf(buf,32,"%5d",level_id);
    draw_text(0,8,"ID",0xF0,0xF7);
    draw_text(48,8,buf,0xF0,0xFF);
    snprintf(buf,32,"%5d",level_version);
    draw_text(0,16,"VER",0xF0,0xF7);
    draw_text(48,16,buf,0xF0,0xFF);
    snprintf(buf,32,"%5d",level_code);
    draw_text(0,24,"CODE",0xF0,0xF7);
    draw_text(48,24,buf,0xF0,0xFF);
  } else {
    snprintf(buf,32,"%5d",level_ord);
    draw_text(16,0,buf,0xF0,solved?0xFA:0xFC);
    snprintf(buf,32,"%5d",level_id);
    draw_text(0,8,"I",0xF0,0xF7);
    draw_text(16,8,buf,0xF0,0xFF);
    snprintf(buf,32,"%5d",level_version);
    draw_text(0,16,"V",0xF0,0xF7);
    draw_text(16,16,buf,0xF0,0xFF);
    snprintf(buf,32,"%5d",level_code);
239
240
241
242
243
244
245
246
247
248
249
250

251


252
253
254
255
256
257
258
259
260
  SDL_UnlockSurface(screen);
  SDL_Flip(screen);
}

static void save_replay(void) {
  long sz=replay_size;
  if(solution_replay || !replay_list) return;
  if(sz<replay_count+4) {
    replay_list=realloc(replay_list,sz=replay_count+4);
    if(!replay_list) fatal("Allocation failed\n");
    replay_size=(sz>0xFFFF?0xFFFF:sz);
  }

  sz=replay_count+4;


  replay_list[sz-4]=replay_mark>>8;
  replay_list[sz-3]=replay_mark;
  replay_list[sz-2]=replay_count>>8;
  replay_list[sz-1]=replay_count;
  write_userstate(FIL_LEVEL,level_id,sz,replay_list);
}

static void load_replay(void) {
  long sz;







|
|



>
|
>
>
|
|







240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
  SDL_UnlockSurface(screen);
  SDL_Flip(screen);
}

static void save_replay(void) {
  long sz=replay_size;
  if(solution_replay || !replay_list) return;
  if(sz<replay_count+6) {
    replay_list=realloc(replay_list,sz=replay_count+6);
    if(!replay_list) fatal("Allocation failed\n");
    replay_size=(sz>0xFFFF?0xFFFF:sz);
  }
  if(gameover==1) solved=1;
  sz=replay_count+6;
  replay_list[sz-6]=replay_mark>>8;
  replay_list[sz-5]=replay_mark;
  replay_list[sz-4]=(level_version+solved-1)>>8;
  replay_list[sz-3]=level_version+solved-1;
  replay_list[sz-2]=replay_count>>8;
  replay_list[sz-1]=replay_count;
  write_userstate(FIL_LEVEL,level_id,sz,replay_list);
}

static void load_replay(void) {
  long sz;
281
282
283
284
285
286
287




288
289
290
291
292
293
294
295
296
297
298
299
300
301
302

303
304
305
306
307
308
309
    }
  } else {
    replay_list=read_userstate(FIL_LEVEL,level_id,&sz);
    if(sz>=2) {
      replay_size=(sz>0xFFFF?0xFFFF:sz);
      replay_count=(replay_list[sz-2]<<8)|replay_list[sz-1];
      if(sz-replay_count>=4) replay_mark=(replay_list[replay_count]<<8)|replay_list[replay_count+1]; else replay_mark=0;




    } else {
      notfound:
      replay_count=replay_mark=replay_size=0;
      free(replay_list);
      replay_list=0;
    }
  }
}

static void begin_level(int id) {
  const char*t;
  replay_time=0;
  if(replay_count) save_replay();
  inputs_count=0;
  replay_pos=0;

  t=load_level(id)?:init_level();
  load_replay();
  if(t) {
    gameover=-1;
    screen_message(t);
  } else {
    gameover=0;







>
>
>
>















>







285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
    }
  } else {
    replay_list=read_userstate(FIL_LEVEL,level_id,&sz);
    if(sz>=2) {
      replay_size=(sz>0xFFFF?0xFFFF:sz);
      replay_count=(replay_list[sz-2]<<8)|replay_list[sz-1];
      if(sz-replay_count>=4) replay_mark=(replay_list[replay_count]<<8)|replay_list[replay_count+1]; else replay_mark=0;
      if(sz-replay_count>=6) {
        i=(replay_list[replay_count+2]<<8)|replay_list[replay_count+3];
        if(i==level_version) solved=1;
      }
    } else {
      notfound:
      replay_count=replay_mark=replay_size=0;
      free(replay_list);
      replay_list=0;
    }
  }
}

static void begin_level(int id) {
  const char*t;
  replay_time=0;
  if(replay_count) save_replay();
  inputs_count=0;
  replay_pos=0;
  solved=0;
  t=load_level(id)?:init_level();
  load_replay();
  if(t) {
    gameover=-1;
    screen_message(t);
  } else {
    gameover=0;