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sqlite3_bind_int(st,2,lvl);
sqlite3_bind_text(st,3,lvl==LUMP_CLASS_DEF?"CLASS.DEF":lvl==LUMP_LEVEL_IDX?"LEVEL.IDX":sol?".SOL":".LVL",-1,SQLITE_STATIC);
sqlite3_bind_blob64(st,4,data,sz,0);
while((e=sqlite3_step(st))==SQLITE_ROW);
if(e!=SQLITE_DONE) fatal("SQL error (%d): %s\n",e,sqlite3_errmsg(userdb));
sqlite3_finalize(st);
}
const char*load_level(int lvl) {
// Load level by ID. Returns null pointer if successful, or an error message if it failed.
long sz=0;
unsigned char*buf=lvl>=0?read_lump(FIL_LEVEL,lvl,&sz,0):0;
unsigned char*p=buf;
unsigned char*end=buf+sz;
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>
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sqlite3_bind_int(st,2,lvl);
sqlite3_bind_text(st,3,lvl==LUMP_CLASS_DEF?"CLASS.DEF":lvl==LUMP_LEVEL_IDX?"LEVEL.IDX":sol?".SOL":".LVL",-1,SQLITE_STATIC);
sqlite3_bind_blob64(st,4,data,sz,0);
while((e=sqlite3_step(st))==SQLITE_ROW);
if(e!=SQLITE_DONE) fatal("SQL error (%d): %s\n",e,sqlite3_errmsg(userdb));
sqlite3_finalize(st);
}
static void load_level_index(void) {
long sz;
int i;
unsigned char*data=read_lump(0,LUMP_LEVEL_IDX,&sz,0);
if(!data) return;
if(sz>65536) fatal("Too many levels\n");
level_index=malloc((level_nindex=sz>>1)*sizeof(Uint16));
if(!level_index) fatal("Allocation failed\n");
for(i=0;i<level_nindex;i++) level_index[i]=data[i+i]|(data[i+i+1]<<8);
free(data);
}
const char*load_level(int lvl) {
// Load level by ID. Returns null pointer if successful, or an error message if it failed.
long sz=0;
unsigned char*buf=lvl>=0?read_lump(FIL_LEVEL,lvl,&sz,0):0;
unsigned char*p=buf;
unsigned char*end=buf+sz;
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}
}
}
// skip level strings for now
if(p>end) goto bad1;
free(buf);
level_id=lvl;
return 0;
bad1:
free(buf);
return "Corrupted level data";
bad2:
free(buf);
return "Object out of bounds";
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}
}
}
// skip level strings for now
if(p>end) goto bad1;
free(buf);
level_id=lvl;
level_ord=0;
if(level_index) {
for(i=0;i<level_nindex;i++) if(level_index[i]==lvl) {
level_ord=i+1;
break;
}
}
return 0;
bad1:
free(buf);
return "Corrupted level data";
bad2:
free(buf);
return "Object out of bounds";
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load_pictures();
if(main_options['T']) {
test_mode();
return 0;
}
init_usercache();
load_classes();
optionquery[1]=Q_maxObjects;
max_objects=strtoll(xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"",0,0)?:0xFFFF0000L;
annihilate();
if(main_options['x']) {
fprintf(stderr,"Ready for executing SQL statements.\n");
do_sql_mode();
return 0;
}
for(;;) { if(main_options['e']) run_editor(); else run_game(); }
}
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load_pictures();
if(main_options['T']) {
test_mode();
return 0;
}
init_usercache();
load_classes();
load_level_index();
optionquery[1]=Q_maxObjects;
max_objects=strtoll(xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"",0,0)?:0xFFFF0000L;
annihilate();
if(main_options['x']) {
fprintf(stderr,"Ready for executing SQL statements.\n");
do_sql_mode();
return 0;
}
for(;;) { if(main_options['e']) run_editor(); else run_game(); }
}
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